My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Goblin Giant Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Electro Dragon
Zap
Guards Goblin Giant
Barbarian Barrel
Guards
The Log
Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Guards Electro Dragon
Fireball
Electro Dragon
Poison
Guards Electro Dragon
Lightning
Mini P.E.K.K.A Electro Dragon Monk
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Guards Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Guards Tornado Mini P.E.K.K.A Electro Dragon Monk Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Guards Tornado

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A
Arrows Rage Tornado Goblin Giant
Rage
Mini P.E.K.K.A Electro Dragon Goblin Giant
Guards
Tornado
Mini P.E.K.K.A Electro Dragon Goblin Giant
Electro Dragon
Rage Tornado Goblin Giant
Goblin Giant
Arrows Mini P.E.K.K.A Rage Tornado Electro Dragon
Monk

Defense Synergies 0 9

Arrows
Mini P.E.K.K.A Tornado Monk
Mini P.E.K.K.A
Arrows Guards Tornado Electro Dragon
Rage
Guards
Mini P.E.K.K.A Electro Dragon
Tornado
Arrows Mini P.E.K.K.A Electro Dragon Goblin Giant
Electro Dragon
Mini P.E.K.K.A Guards Tornado
Goblin Giant
Tornado
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Goblin Giant
Mini P.E.K.K.A Electro Dragon Monk
Mini P.E.K.K.A Tornado Electro Dragon
Mini P.E.K.K.A Guards Electro Dragon Monk
Arrows Mini P.E.K.K.A Tornado Monk
Arrows Tornado Guards Electro Dragon
Tornado Arrows Electro Dragon
Arrows Electro Dragon Goblin Giant Monk
Mini P.E.K.K.A Tornado
Guards Tornado Mini P.E.K.K.A
Guards Arrows Tornado Electro Dragon Goblin Giant
Arrows Tornado Electro Dragon
Mini P.E.K.K.A Guards Electro Dragon
Arrows Mini P.E.K.K.A Guards Tornado Electro Dragon
Mini P.E.K.K.A
Tornado Monk Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Tornado Electro Dragon
Arrows Guards Tornado Electro Dragon
Arrows Tornado Guards Electro Dragon
Mini P.E.K.K.A Tornado
Arrows Mini P.E.K.K.A Guards Electro Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards
Arrows Mini P.E.K.K.A Electro Dragon Monk
Guards Mini P.E.K.K.A Electro Dragon Goblin Giant
Mini P.E.K.K.A Guards Tornado Goblin Giant Monk
Mini P.E.K.K.A Guards Goblin Giant
Arrows Tornado Electro Dragon Goblin Giant Monk
Mini P.E.K.K.A Guards Goblin Giant
Mini P.E.K.K.A Goblin Giant
Electro Dragon Mini P.E.K.K.A Tornado Monk
Guards Goblin Giant
Mini P.E.K.K.A Guards Electro Dragon
Monk Arrows Guards Tornado Goblin Giant
Mini P.E.K.K.A Guards Goblin Giant
Electro Dragon
Guards Electro Dragon Mini P.E.K.K.A Tornado Goblin Giant Monk
Arrows Mini P.E.K.K.A Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Electro Dragon Monk
Arrows Monk Tornado Electro Dragon
Arrows Electro Dragon Goblin Giant
Arrows Guards
Arrows
Arrows Tornado Electro Dragon Goblin Giant Monk
Arrows Tornado
Arrows Tornado Electro Dragon
Arrows Monk Tornado Electro Dragon
Mini P.E.K.K.A Guards Tornado Electro Dragon
Monk Arrows Tornado Electro Dragon
Monk Arrows Tornado Electro Dragon
Arrows Electro Dragon Monk
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Monk Arrows Tornado
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Dragon Monk
Arrows Tornado Electro Dragon Monk
Monk
Arrows Tornado
Tornado Monk
Arrows Electro Dragon Monk
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon Monk
Arrows Tornado Electro Dragon Monk
Arrows Tornado
Arrows Tornado Electro Dragon
Electro Dragon Guards
Mini P.E.K.K.A
Arrows Electro Dragon
Arrows Electro Dragon Monk
Arrows Monk
Guards Electro Dragon
Arrows Tornado Electro Dragon Monk
Arrows
Mini P.E.K.K.A Electro Dragon
Arrows Electro Dragon
Monk Arrows Tornado
Electro Dragon
Electro Dragon Guards Tornado
Tornado Electro Dragon
Electro Dragon Tornado Goblin Giant Monk
Electro Dragon Monk

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