My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince P.E.K.K.A Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Sparky
Giant Snowball
Zap
Prince Sparky
Barbarian Barrel
Sparky
The Log
Mini P.E.K.K.A Prince Sparky
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Prince P.E.K.K.A Sparky
Fireball
Sparky
Poison
Sparky
Lightning
Mini P.E.K.K.A Prince Sparky
Rocket
Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket Rage Prince P.E.K.K.A Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Mini P.E.K.K.A Prince Rocket Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Arrows Mini P.E.K.K.A Prince

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Sparky Mini P.E.K.K.A Prince Mega Knight
Mini P.E.K.K.A
Sparky Arrows Rage Mega Knight
Rocket
Rage
Sparky Mini P.E.K.K.A Prince
Prince
Mega Knight Arrows Rage
P.E.K.K.A
Arrows
Sparky
Arrows Mini P.E.K.K.A Rage
Mega Knight
Prince Arrows Mini P.E.K.K.A

Defense Synergies 1 4

Arrows
Mega Knight Mini P.E.K.K.A Prince P.E.K.K.A Sparky
Mini P.E.K.K.A
Arrows
Rocket
Rage
Prince
Arrows
P.E.K.K.A
Arrows
Sparky
Arrows
Mega Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Prince Mega Knight
Mini P.E.K.K.A Rocket Prince P.E.K.K.A Sparky Mega Knight
Mini P.E.K.K.A Prince P.E.K.K.A Sparky Mega Knight
Arrows Mini P.E.K.K.A Rocket Prince P.E.K.K.A Sparky Mega Knight
Arrows Mega Knight
Rocket Arrows
Rocket Arrows P.E.K.K.A Sparky Mega Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Prince
Mini P.E.K.K.A Prince Sparky Mega Knight
Arrows Mega Knight
Arrows
Mini P.E.K.K.A Prince P.E.K.K.A Sparky Mega Knight Rocket
Rocket Sparky Mega Knight Arrows Mini P.E.K.K.A Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Sparky Prince Mega Knight
Rocket Mini P.E.K.K.A Prince P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Arrows Mini P.E.K.K.A Prince P.E.K.K.A
Arrows Mega Knight Prince
Arrows Mega Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Prince
Mega Knight Arrows Mini P.E.K.K.A Prince P.E.K.K.A Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Prince P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Rocket Prince Mega Knight
P.E.K.K.A Mega Knight Mini P.E.K.K.A Rocket Prince Sparky
Mini P.E.K.K.A Rocket Prince P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Mini P.E.K.K.A Prince Sparky Mega Knight
Arrows Rocket
Mini P.E.K.K.A Rocket Prince P.E.K.K.A Sparky
Mini P.E.K.K.A P.E.K.K.A Mega Knight Prince Sparky
Rocket P.E.K.K.A Mega Knight Mini P.E.K.K.A Prince Sparky
P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Mini P.E.K.K.A Prince Sparky
Rocket P.E.K.K.A Mega Knight Arrows Prince
Mini P.E.K.K.A Rocket Prince P.E.K.K.A Mega Knight Sparky
Sparky Mega Knight
Sparky Mini P.E.K.K.A Rocket Prince P.E.K.K.A
Arrows Mega Knight Mini P.E.K.K.A P.E.K.K.A Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Sparky
Arrows
Rocket Arrows Sparky
Arrows Rocket Prince Sparky
Rocket Arrows Sparky Mega Knight
Arrows Rocket
Arrows Sparky
Arrows
Arrows
Rocket Mini P.E.K.K.A Prince Sparky
Rocket Arrows Prince Sparky
Arrows Rocket
Rocket Sparky
Arrows Rocket
Arrows Prince Sparky
Rocket Arrows Sparky
Arrows Rocket Sparky Mega Knight
Arrows Rocket Sparky
Mini P.E.K.K.A Rocket Sparky
Rocket Arrows Mini P.E.K.K.A Prince Sparky Mega Knight
Rocket Arrows Mega Knight
Rocket Prince Sparky Mega Knight
Rocket Arrows
Rocket Prince Sparky
Rocket Arrows
Arrows Sparky Mega Knight
Arrows Sparky
Arrows Prince Sparky Mega Knight
Rocket Arrows Sparky
Arrows Sparky
Rocket
Mini P.E.K.K.A Sparky
Arrows Rocket Sparky Mega Knight
Rocket Arrows Sparky
P.E.K.K.A Prince Sparky Mega Knight
Rocket Arrows Sparky
Rocket Prince
Rocket Arrows
Arrows
Mini P.E.K.K.A Rocket Prince Sparky Mega Knight
Arrows
Rocket Arrows Sparky
Prince P.E.K.K.A Sparky Mega Knight
Rocket Sparky
Rocket
Rocket Prince Sparky Mega Knight
Prince P.E.K.K.A Sparky
Rocket Sparky Mega Knight

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