My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Bandit Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit Inferno Dragon Ram Rider
Giant Snowball
Skeleton Army Baby Dragon Inferno Dragon Ram Rider
Zap
Skeleton Army Bandit Inferno Dragon Ram Rider
Barbarian Barrel
Skeleton Army Bandit
The Log
Mini P.E.K.K.A Skeleton Army Bandit Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Skeleton Army Baby Dragon Bandit Inferno Dragon Ram Rider
Fireball
Skeleton Army Baby Dragon Bandit Inferno Dragon Ram Rider
Poison
Skeleton Army
Lightning
Mini P.E.K.K.A Baby Dragon Bandit Inferno Dragon Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Baby Dragon Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Bandit Mini P.E.K.K.A Baby Dragon Inferno Dragon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Army Bandit Mini P.E.K.K.A

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Bandit Ram Rider Mega Knight
Mini P.E.K.K.A
Arrows Baby Dragon Ram Rider Mega Knight
Skeleton Army
Baby Dragon
Mini P.E.K.K.A Bandit Inferno Dragon Ram Rider Mega Knight
Bandit
Arrows Baby Dragon Ram Rider Mega Knight
Inferno Dragon
Mega Knight Baby Dragon
Ram Rider
Arrows Mini P.E.K.K.A Baby Dragon Bandit Mega Knight
Mega Knight
Inferno Dragon Arrows Mini P.E.K.K.A Baby Dragon Bandit Ram Rider

Defense Synergies 1 13

Arrows
Mega Knight Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Arrows Skeleton Army Baby Dragon Ram Rider
Skeleton Army
Mini P.E.K.K.A Bandit Inferno Dragon
Baby Dragon
Mini P.E.K.K.A Bandit Inferno Dragon Mega Knight
Bandit
Arrows Skeleton Army Baby Dragon Ram Rider Mega Knight
Inferno Dragon
Skeleton Army Baby Dragon Mega Knight
Ram Rider
Mini P.E.K.K.A Bandit
Mega Knight
Arrows Baby Dragon Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Ram Rider
Mini P.E.K.K.A Skeleton Army Inferno Dragon Bandit Ram Rider Mega Knight
Mini P.E.K.K.A Skeleton Army Ram Rider Mega Knight Bandit Inferno Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Bandit Ram Rider Mega Knight
Arrows Mini P.E.K.K.A Skeleton Army Mega Knight
Arrows Skeleton Army Baby Dragon Bandit Mega Knight
Inferno Dragon Ram Rider Arrows Baby Dragon
Arrows Baby Dragon Bandit Ram Rider Mega Knight
Mini P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Mini P.E.K.K.A Bandit Mega Knight
Skeleton Army Arrows Baby Dragon Bandit Ram Rider Mega Knight
Arrows Inferno Dragon Baby Dragon Ram Rider
Mini P.E.K.K.A Skeleton Army Mega Knight Bandit Ram Rider
Skeleton Army Mega Knight Arrows Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Bandit Ram Rider Mega Knight
Skeleton Army Mini P.E.K.K.A Bandit Inferno Dragon Ram Rider Mega Knight
Mega Knight Arrows Mini P.E.K.K.A Skeleton Army
Arrows Mega Knight Skeleton Army Baby Dragon Bandit Ram Rider
Arrows Baby Dragon Bandit Inferno Dragon Ram Rider Mega Knight
Mini P.E.K.K.A Inferno Dragon Ram Rider
Skeleton Army Mega Knight Arrows Mini P.E.K.K.A Baby Dragon Bandit
Mini P.E.K.K.A Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Bandit
Bandit Arrows Mini P.E.K.K.A Baby Dragon Inferno Dragon Mega Knight
Skeleton Army Bandit Mega Knight Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Skeleton Army Mega Knight Bandit Ram Rider
Mini P.E.K.K.A Skeleton Army Bandit Inferno Dragon Ram Rider Mega Knight
Arrows Baby Dragon Ram Rider
Mini P.E.K.K.A Skeleton Army Bandit Ram Rider
Mini P.E.K.K.A Mega Knight Skeleton Army Inferno Dragon
Mega Knight Mini P.E.K.K.A Skeleton Army Baby Dragon Bandit Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A
Skeleton Army Mega Knight Arrows
Mini P.E.K.K.A Skeleton Army Mega Knight Bandit Ram Rider
Skeleton Army Baby Dragon Mega Knight
Skeleton Army Mini P.E.K.K.A Baby Dragon Inferno Dragon
Arrows Mega Knight Mini P.E.K.K.A Baby Dragon Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit Ram Rider
Arrows Baby Dragon Bandit
Arrows
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon Ram Rider
Arrows Baby Dragon
Arrows Baby Dragon Ram Rider
Arrows Bandit Ram Rider
Mini P.E.K.K.A
Arrows Bandit Ram Rider
Arrows Baby Dragon
Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Baby Dragon
Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon Bandit Mega Knight
Arrows Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Inferno Dragon
Arrows Baby Dragon Bandit Ram Rider
Arrows Baby Dragon Bandit Ram Rider Mega Knight
Arrows Baby Dragon Bandit
Arrows Baby Dragon
Mini P.E.K.K.A
Arrows Bandit Mega Knight
Arrows
Mega Knight
Arrows
Skeleton Army Bandit
Arrows Baby Dragon Ram Rider
Arrows
Mini P.E.K.K.A Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows
Mega Knight
Baby Dragon
Baby Dragon Bandit Mega Knight
Inferno Dragon
Mega Knight

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