My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Inferno Dragon Lumberjack Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Lumberjack Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Inferno Dragon
Giant Snowball
Skeleton Army Balloon Inferno Dragon Lumberjack
Zap
Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Skeleton Army Lumberjack
The Log
Mini P.E.K.K.A Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Skeleton Army Balloon Inferno Dragon Lumberjack
Fireball
Skeleton Army Balloon Inferno Dragon Lumberjack
Poison
Skeleton Army Balloon
Lightning
Mini P.E.K.K.A Balloon Inferno Dragon Lumberjack Archer Queen
Rocket
Balloon Inferno Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Mini P.E.K.K.A Inferno Dragon Lumberjack Balloon Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Arrows The Log Lumberjack
Skeleton Army
Balloon
Arrows Lumberjack The Log
The Log
Mini P.E.K.K.A Balloon Lumberjack
Inferno Dragon
Lumberjack
Balloon Arrows Mini P.E.K.K.A The Log
Archer Queen

Defense Synergies 2 9

Arrows
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
The Log Arrows Skeleton Army
Skeleton Army
Mini P.E.K.K.A The Log Inferno Dragon Lumberjack Archer Queen
Balloon
The Log
Mini P.E.K.K.A Archer Queen Skeleton Army Inferno Dragon Lumberjack
Inferno Dragon
Skeleton Army The Log
Lumberjack
Arrows Skeleton Army The Log
Archer Queen
The Log Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack The Log
Mini P.E.K.K.A Skeleton Army Lumberjack Inferno Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack
Arrows Mini P.E.K.K.A Skeleton Army The Log Lumberjack
Arrows Skeleton Army The Log Lumberjack
Inferno Dragon Arrows
Arrows The Log
Mini P.E.K.K.A Inferno Dragon Skeleton Army Lumberjack Archer Queen
Skeleton Army Mini P.E.K.K.A Lumberjack
Skeleton Army Arrows The Log Lumberjack
Arrows Inferno Dragon
Mini P.E.K.K.A Skeleton Army Lumberjack The Log
Skeleton Army Arrows Mini P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack
Skeleton Army Mini P.E.K.K.A The Log Inferno Dragon Lumberjack
Arrows Mini P.E.K.K.A Skeleton Army Lumberjack
Arrows Skeleton Army The Log Lumberjack
Arrows The Log Inferno Dragon Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Skeleton Army Arrows Mini P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack
Arrows Mini P.E.K.K.A The Log Inferno Dragon Lumberjack
Skeleton Army Lumberjack Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Lumberjack The Log
Mini P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack
Arrows
Mini P.E.K.K.A Skeleton Army Lumberjack
Mini P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack
Mini P.E.K.K.A Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Lumberjack
Skeleton Army Arrows The Log Archer Queen
Mini P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army
Skeleton Army Mini P.E.K.K.A The Log Inferno Dragon Lumberjack Archer Queen
Arrows Mini P.E.K.K.A The Log Inferno Dragon Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Mini P.E.K.K.A Lumberjack
Arrows The Log
Arrows Archer Queen
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Inferno Dragon
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Mini P.E.K.K.A
Arrows The Log
Arrows
Arrows The Log
Skeleton Army
Arrows Archer Queen
Arrows The Log
Mini P.E.K.K.A Lumberjack
Arrows The Log
Arrows Archer Queen
Archer Queen
The Log Archer Queen
Archer Queen
The Log Archer Queen
Inferno Dragon

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