My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Electro Wizard Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Inferno Dragon Skeleton King
Giant Snowball
Skeleton Army Witch Inferno Dragon Skeleton King
Zap
Skeleton Army Witch Prince Inferno Dragon Skeleton King
Barbarian Barrel
Skeleton Army Witch Electro Wizard Skeleton King
The Log
Mini P.E.K.K.A Skeleton Army Witch Prince Skeleton King
Earthquake
Skeleton Army Witch Skeleton King
Arrows
Skeleton Army Witch Skeleton King
Royal Delivery
Mini P.E.K.K.A Skeleton Army Witch Prince Electro Wizard Inferno Dragon Skeleton King
Fireball
Skeleton Army Witch Electro Wizard Inferno Dragon Skeleton King
Poison
Skeleton Army Witch Electro Wizard Skeleton King
Lightning
Mini P.E.K.K.A Witch Prince Electro Wizard Inferno Dragon Skeleton King
Rocket
Witch Prince Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Mini P.E.K.K.A Electro Wizard Inferno Dragon Skeleton King Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Mini P.E.K.K.A Electro Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Arrows Electro Wizard
Skeleton Army
Skeleton King
Witch
Prince Skeleton King
Prince
Arrows Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Prince
Inferno Dragon
Skeleton King
Skeleton Army Witch

Defense Synergies 1 13

Arrows
Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Electro Wizard Arrows Skeleton Army Witch
Skeleton Army
Mini P.E.K.K.A Prince Electro Wizard Inferno Dragon Skeleton King
Witch
Mini P.E.K.K.A Prince Electro Wizard
Prince
Arrows Skeleton Army Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch Prince Inferno Dragon
Inferno Dragon
Skeleton Army Electro Wizard Skeleton King
Skeleton King
Skeleton Army Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon Witch Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch Prince Electro Wizard Inferno Dragon
Mini P.E.K.K.A Skeleton Army Witch Prince Inferno Dragon Electro Wizard Skeleton King
Arrows Mini P.E.K.K.A Skeleton Army Prince
Arrows Skeleton Army Electro Wizard
Electro Wizard Inferno Dragon Arrows Witch
Arrows Electro Wizard
Mini P.E.K.K.A Witch Inferno Dragon Skeleton Army Prince Skeleton King
Skeleton Army Mini P.E.K.K.A Prince Electro Wizard
Skeleton Army Witch Electro Wizard Arrows Skeleton King
Arrows Inferno Dragon Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Witch Electro Wizard
Skeleton Army Arrows Mini P.E.K.K.A Witch Prince Electro Wizard Skeleton King
Mini P.E.K.K.A Skeleton Army Inferno Dragon Prince Electro Wizard Skeleton King
Skeleton Army Mini P.E.K.K.A Prince Electro Wizard Inferno Dragon
Arrows Mini P.E.K.K.A Skeleton Army Witch Prince Electro Wizard
Arrows Skeleton Army Witch Prince Electro Wizard
Arrows Witch Electro Wizard Inferno Dragon
Mini P.E.K.K.A Prince Electro Wizard Inferno Dragon
Skeleton Army Arrows Mini P.E.K.K.A Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Witch Prince Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Prince Inferno Dragon
Skeleton Army Mini P.E.K.K.A Witch Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch Prince Inferno Dragon
Arrows Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Inferno Dragon
Electro Wizard Mini P.E.K.K.A Skeleton Army Witch Prince Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Witch Prince
Skeleton Army Arrows Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Witch Skeleton King
Skeleton Army Witch
Skeleton Army Witch Electro Wizard Mini P.E.K.K.A Prince Inferno Dragon Skeleton King
Arrows Mini P.E.K.K.A Witch Electro Wizard Inferno Dragon Skeleton King
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows Prince
Arrows
Arrows Witch
Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A Prince Electro Wizard
Arrows Prince Electro Wizard
Arrows
Arrows
Arrows Prince
Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Prince Electro Wizard
Arrows Witch
Prince
Arrows
Prince
Arrows
Arrows Witch
Witch Inferno Dragon
Arrows Witch Electro Wizard
Arrows Witch Prince
Arrows
Arrows Witch Electro Wizard
Electro Wizard Witch
Mini P.E.K.K.A
Arrows
Arrows Electro Wizard
Prince
Arrows
Electro Wizard Skeleton Army Witch Prince
Arrows Witch Electro Wizard
Arrows
Mini P.E.K.K.A Prince Electro Wizard
Arrows Skeleton King
Arrows
Prince
Witch Electro Wizard Skeleton King
Witch Electro Wizard
Witch Prince Electro Wizard
Prince Inferno Dragon

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