My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Inferno Dragon
Giant Snowball
Goblin Curse Electro Dragon Inferno Dragon
Zap
Goblin Curse Inferno Dragon
Barbarian Barrel
Goblin Curse Electro Wizard
The Log
Mini P.E.K.K.A Goblin Curse
Earthquake
Arrows
Goblin Curse
Royal Delivery
Mini P.E.K.K.A Electro Dragon Electro Wizard Inferno Dragon
Fireball
Electro Dragon Electro Wizard Inferno Dragon
Poison
Goblin Curse Electro Dragon Electro Wizard
Lightning
Mini P.E.K.K.A Electro Dragon Electro Wizard Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Goblin Curse Tornado Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Tornado Mini P.E.K.K.A Electro Wizard Inferno Dragon Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Arrows Tornado Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Tornado Electro Wizard Mega Knight
Goblin Curse
Arrows
Tornado
Mini P.E.K.K.A Electro Dragon Mega Knight
Electro Dragon
Tornado Inferno Dragon Mega Knight
Electro Wizard
Mini P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight Electro Dragon
Mega Knight
Inferno Dragon Arrows Mini P.E.K.K.A Tornado Electro Dragon Electro Wizard

Defense Synergies 2 13

Arrows
Mega Knight Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Electro Wizard Arrows Tornado Electro Dragon
Goblin Curse
Tornado
Arrows Mini P.E.K.K.A Electro Dragon Electro Wizard Inferno Dragon Mega Knight
Electro Dragon
Mini P.E.K.K.A Tornado Electro Wizard Inferno Dragon
Electro Wizard
Mini P.E.K.K.A Tornado Electro Dragon Inferno Dragon Mega Knight
Inferno Dragon
Tornado Electro Dragon Electro Wizard Mega Knight
Mega Knight
Arrows Tornado Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Electro Wizard
Mini P.E.K.K.A Inferno Dragon Goblin Curse Electro Dragon Electro Wizard Mega Knight
Mini P.E.K.K.A Tornado Mega Knight Goblin Curse Electro Dragon Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Goblin Curse Electro Dragon Electro Wizard Mega Knight
Arrows Mini P.E.K.K.A Tornado Mega Knight
Arrows Tornado Electro Dragon Electro Wizard Mega Knight
Tornado Electro Wizard Inferno Dragon Arrows Goblin Curse Electro Dragon
Arrows Electro Dragon Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Dragon Goblin Curse Tornado
Tornado Mini P.E.K.K.A Electro Wizard Mega Knight
Goblin Curse Electro Wizard Arrows Tornado Electro Dragon Mega Knight
Arrows Inferno Dragon Goblin Curse Tornado Electro Dragon Electro Wizard
Mini P.E.K.K.A Mega Knight Goblin Curse Electro Dragon Electro Wizard
Mega Knight Arrows Mini P.E.K.K.A Goblin Curse Tornado Electro Dragon Electro Wizard
Mini P.E.K.K.A Inferno Dragon Goblin Curse Electro Wizard Mega Knight
Tornado Mini P.E.K.K.A Goblin Curse Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows Mini P.E.K.K.A Tornado Electro Dragon Electro Wizard
Arrows Mega Knight Tornado Electro Dragon Electro Wizard
Arrows Tornado Goblin Curse Electro Dragon Electro Wizard Inferno Dragon Mega Knight
Mini P.E.K.K.A Goblin Curse Tornado Electro Wizard Inferno Dragon
Mega Knight Arrows Mini P.E.K.K.A Goblin Curse Electro Dragon Electro Wizard
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Electro Dragon Inferno Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Electro Dragon Electro Wizard
Mini P.E.K.K.A Mega Knight Tornado Electro Wizard
Mini P.E.K.K.A Goblin Curse Inferno Dragon Mega Knight
Arrows Goblin Curse Tornado Electro Dragon Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Goblin Curse Inferno Dragon
Electro Dragon Electro Wizard Mega Knight Mini P.E.K.K.A Tornado Inferno Dragon
Goblin Curse Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Electro Dragon
Mega Knight Arrows Tornado Electro Wizard
Mini P.E.K.K.A Mega Knight Goblin Curse
Goblin Curse Electro Dragon Mega Knight
Electro Dragon Electro Wizard Mini P.E.K.K.A Tornado Inferno Dragon
Arrows Mega Knight Mini P.E.K.K.A Goblin Curse Electro Dragon Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Goblin Curse Tornado Electro Dragon Electro Wizard
Arrows Electro Dragon
Arrows
Arrows Goblin Curse Mega Knight
Arrows Goblin Curse Tornado Electro Dragon
Arrows Tornado
Arrows Goblin Curse Tornado Electro Dragon
Arrows Tornado Electro Dragon
Mini P.E.K.K.A Tornado Electro Dragon Electro Wizard
Arrows Tornado Electro Dragon Electro Wizard
Arrows Goblin Curse Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Tornado
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Dragon Electro Wizard Mega Knight
Arrows Goblin Curse Tornado Electro Dragon Mega Knight
Mega Knight
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Goblin Curse Tornado Electro Dragon Mega Knight
Inferno Dragon
Arrows Tornado Electro Dragon Electro Wizard
Arrows Tornado Electro Dragon Mega Knight
Arrows Goblin Curse Tornado
Arrows Goblin Curse Tornado Electro Dragon Electro Wizard
Electro Dragon Electro Wizard
Mini P.E.K.K.A
Arrows Electro Dragon Mega Knight
Arrows Electro Dragon Electro Wizard
Mega Knight
Arrows Goblin Curse
Electro Wizard Electro Dragon
Arrows Goblin Curse Tornado Electro Dragon Electro Wizard
Arrows
Mini P.E.K.K.A Electro Dragon Electro Wizard Mega Knight
Arrows Electro Dragon
Arrows Tornado
Electro Dragon Mega Knight
Electro Dragon Tornado Electro Wizard
Tornado Electro Dragon Electro Wizard
Electro Dragon Tornado Electro Wizard Mega Knight
Inferno Dragon
Electro Dragon Mega Knight

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