My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Prince Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Ram Rider
Giant Snowball
Baby Dragon Witch Ram Rider
Zap
Witch Prince Ram Rider
Barbarian Barrel
Valkyrie Witch Electro Wizard
The Log
Mini P.E.K.K.A Witch Prince Ram Rider
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Baby Dragon Witch Prince Electro Wizard Ram Rider
Fireball
Baby Dragon Witch Electro Wizard Ram Rider
Poison
Witch Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Witch Prince Electro Wizard Ram Rider
Rocket
Valkyrie Witch Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Valkyrie Baby Dragon Electro Wizard Witch Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mini P.E.K.K.A Valkyrie Baby Dragon

Attack Synergies 1 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Prince Ram Rider
Mini P.E.K.K.A
Arrows Valkyrie Baby Dragon Electro Wizard Ram Rider
Valkyrie
Prince Mini P.E.K.K.A Baby Dragon Witch Electro Wizard Ram Rider
Baby Dragon
Mini P.E.K.K.A Valkyrie Witch Prince Electro Wizard Ram Rider
Witch
Valkyrie Baby Dragon Prince Ram Rider
Prince
Valkyrie Arrows Baby Dragon Witch Electro Wizard Ram Rider
Electro Wizard
Mini P.E.K.K.A Valkyrie Baby Dragon Prince Ram Rider
Ram Rider
Arrows Mini P.E.K.K.A Valkyrie Baby Dragon Witch Prince Electro Wizard

Defense Synergies 1 17

Arrows
Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A
Electro Wizard Arrows Valkyrie Baby Dragon Witch Ram Rider
Valkyrie
Arrows Mini P.E.K.K.A Baby Dragon Witch Prince Electro Wizard
Baby Dragon
Mini P.E.K.K.A Valkyrie Witch Prince
Witch
Mini P.E.K.K.A Valkyrie Baby Dragon Prince Electro Wizard
Prince
Arrows Valkyrie Baby Dragon Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Valkyrie Witch Prince Ram Rider
Ram Rider
Mini P.E.K.K.A Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Electro Wizard Ram Rider
Mini P.E.K.K.A Valkyrie Witch Prince Electro Wizard Ram Rider
Mini P.E.K.K.A Witch Prince Ram Rider Valkyrie Electro Wizard
Mini P.E.K.K.A Witch Prince Valkyrie Electro Wizard Ram Rider
Arrows Mini P.E.K.K.A Valkyrie Prince
Arrows Valkyrie Baby Dragon Electro Wizard
Electro Wizard Ram Rider Arrows Baby Dragon Witch
Arrows Valkyrie Baby Dragon Electro Wizard Ram Rider
Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Valkyrie Prince Electro Wizard
Valkyrie Witch Electro Wizard Arrows Baby Dragon Ram Rider
Arrows Baby Dragon Witch Electro Wizard Ram Rider
Mini P.E.K.K.A Prince Valkyrie Witch Electro Wizard Ram Rider
Valkyrie Arrows Mini P.E.K.K.A Baby Dragon Witch Prince Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard Ram Rider
Mini P.E.K.K.A Prince Electro Wizard Ram Rider
Arrows Mini P.E.K.K.A Valkyrie Witch Prince Electro Wizard
Arrows Valkyrie Baby Dragon Witch Prince Electro Wizard Ram Rider
Arrows Valkyrie Baby Dragon Witch Electro Wizard Ram Rider
Mini P.E.K.K.A Prince Electro Wizard Ram Rider
Valkyrie Arrows Mini P.E.K.K.A Baby Dragon Witch Prince Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Witch Prince Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Valkyrie Baby Dragon Prince
Mini P.E.K.K.A Valkyrie Witch Prince Electro Wizard Ram Rider
Mini P.E.K.K.A Valkyrie Prince Electro Wizard Ram Rider
Mini P.E.K.K.A Valkyrie Witch Prince Ram Rider
Arrows Baby Dragon Witch Electro Wizard Ram Rider
Mini P.E.K.K.A Prince Valkyrie Witch Electro Wizard Ram Rider
Mini P.E.K.K.A Valkyrie Prince
Electro Wizard Mini P.E.K.K.A Valkyrie Baby Dragon Witch Prince
Witch
Mini P.E.K.K.A Valkyrie Witch Prince
Arrows Valkyrie Prince Electro Wizard
Mini P.E.K.K.A Prince Valkyrie Witch Ram Rider
Valkyrie Baby Dragon Witch
Witch Electro Wizard Mini P.E.K.K.A Valkyrie Baby Dragon Prince
Arrows Valkyrie Mini P.E.K.K.A Baby Dragon Witch Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Electro Wizard Ram Rider
Arrows Baby Dragon
Arrows Valkyrie Prince
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Witch Ram Rider
Arrows Baby Dragon Witch
Arrows Baby Dragon Ram Rider
Arrows Ram Rider
Mini P.E.K.K.A Prince Electro Wizard
Arrows Valkyrie Prince Electro Wizard Ram Rider
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon Prince Electro Wizard
Arrows Valkyrie Baby Dragon Witch
Baby Dragon Prince
Arrows
Prince
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Witch
Witch
Arrows Baby Dragon Witch Electro Wizard Ram Rider
Arrows Baby Dragon Witch Prince Ram Rider
Arrows Baby Dragon
Arrows Baby Dragon Witch Electro Wizard
Electro Wizard Witch
Mini P.E.K.K.A
Arrows
Arrows Electro Wizard
Prince
Arrows
Electro Wizard Witch Prince
Arrows Baby Dragon Witch Electro Wizard Ram Rider
Arrows
Mini P.E.K.K.A Valkyrie Baby Dragon Prince Electro Wizard
Arrows Baby Dragon
Arrows
Prince
Baby Dragon Witch Electro Wizard
Witch Electro Wizard
Baby Dragon Witch Prince Electro Wizard
Prince

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