My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ram Rider Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Ram Rider Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Inferno Tower Ram Rider
Barbarian Barrel
Valkyrie Inferno Tower
The Log
Mini P.E.K.K.A Ram Rider
Earthquake
Inferno Tower
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Ram Rider
Fireball
Inferno Tower Ram Rider
Poison
Inferno Tower
Lightning
Mini P.E.K.K.A Valkyrie Inferno Tower Ram Rider Archer Queen
Rocket
Valkyrie Inferno Tower Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Inferno Tower Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Mini P.E.K.K.A Valkyrie Inferno Tower Ram Rider Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Mini P.E.K.K.A Valkyrie

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Ram Rider Mega Knight
Mini P.E.K.K.A
Arrows Valkyrie The Log Ram Rider Mega Knight
Valkyrie
Mini P.E.K.K.A Ram Rider Archer Queen
Inferno Tower
The Log
Mini P.E.K.K.A Ram Rider Mega Knight
Ram Rider
Arrows Mini P.E.K.K.A Valkyrie The Log Mega Knight Archer Queen
Mega Knight
Arrows Mini P.E.K.K.A The Log Ram Rider Archer Queen
Archer Queen
Valkyrie Ram Rider Mega Knight

Defense Synergies 4 11

Arrows
Mega Knight Mini P.E.K.K.A Valkyrie Inferno Tower
Mini P.E.K.K.A
The Log Arrows Valkyrie Ram Rider
Valkyrie
Arrows Mini P.E.K.K.A Inferno Tower The Log Archer Queen
Inferno Tower
The Log Arrows Valkyrie Mega Knight
The Log
Mini P.E.K.K.A Inferno Tower Archer Queen Valkyrie Ram Rider Mega Knight
Ram Rider
Mini P.E.K.K.A The Log
Mega Knight
Arrows Inferno Tower The Log
Archer Queen
The Log Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower The Log Ram Rider
Mini P.E.K.K.A Inferno Tower Valkyrie The Log Ram Rider Mega Knight
Mini P.E.K.K.A Inferno Tower Ram Rider Mega Knight Valkyrie
Mini P.E.K.K.A Inferno Tower Valkyrie Ram Rider Mega Knight
Arrows Mini P.E.K.K.A Valkyrie The Log Mega Knight
Arrows The Log Valkyrie Mega Knight
Inferno Tower Ram Rider Arrows
Arrows Valkyrie Inferno Tower The Log Ram Rider Mega Knight
Mini P.E.K.K.A Inferno Tower Archer Queen
Mini P.E.K.K.A Valkyrie Inferno Tower Mega Knight
Valkyrie Arrows The Log Ram Rider Mega Knight
Arrows Inferno Tower Ram Rider
Mini P.E.K.K.A Inferno Tower Mega Knight Valkyrie The Log Ram Rider
Valkyrie Mega Knight Arrows Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Tower Ram Rider Mega Knight
Inferno Tower Mini P.E.K.K.A The Log Ram Rider Mega Knight
Mega Knight Arrows Mini P.E.K.K.A Valkyrie Inferno Tower
Arrows Valkyrie Mega Knight The Log Ram Rider
Arrows Valkyrie The Log Ram Rider Mega Knight
Mini P.E.K.K.A Inferno Tower Ram Rider
Valkyrie Mega Knight Arrows Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Inferno Tower
Arrows Mini P.E.K.K.A Valkyrie The Log Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie Inferno Tower The Log Ram Rider
Mini P.E.K.K.A Valkyrie Mega Knight Inferno Tower The Log Ram Rider
Inferno Tower Mini P.E.K.K.A Valkyrie Ram Rider Mega Knight
Arrows Ram Rider
Mini P.E.K.K.A Valkyrie Inferno Tower Ram Rider
Mini P.E.K.K.A Inferno Tower Mega Knight Valkyrie
Mega Knight Mini P.E.K.K.A Valkyrie Inferno Tower The Log
Inferno Tower
Mega Knight Mini P.E.K.K.A Valkyrie Inferno Tower
Mega Knight Arrows Valkyrie The Log Archer Queen
Mini P.E.K.K.A Mega Knight Valkyrie Inferno Tower Ram Rider
Valkyrie Mega Knight
Inferno Tower Mini P.E.K.K.A Valkyrie The Log Archer Queen
Arrows Valkyrie Mega Knight Mini P.E.K.K.A Inferno Tower The Log Archer Queen
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log Ram Rider
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log Mega Knight
Arrows Ram Rider
Arrows The Log
Arrows The Log Ram Rider
Arrows The Log Ram Rider
Mini P.E.K.K.A
Arrows Valkyrie The Log Ram Rider
Arrows Archer Queen
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log Mega Knight
Arrows Valkyrie The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Mega Knight
Arrows The Log Ram Rider
Arrows The Log Ram Rider Mega Knight
Arrows The Log
Arrows
Mini P.E.K.K.A
Arrows The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Arrows Ram Rider Archer Queen
Arrows The Log
Mini P.E.K.K.A Valkyrie Mega Knight
Arrows The Log
Arrows Archer Queen
Mega Knight Archer Queen
The Log Archer Queen
Archer Queen
The Log Mega Knight Archer Queen
Mega Knight

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