My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Night Witch
Zap
Inferno Tower Night Witch
Barbarian Barrel
Valkyrie Inferno Tower Wizard Night Witch
The Log
Mini P.E.K.K.A
Earthquake
Inferno Tower
Arrows
Night Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Night Witch
Fireball
Inferno Tower Wizard Night Witch
Poison
Inferno Tower Wizard Night Witch
Lightning
Mini P.E.K.K.A Valkyrie Inferno Tower Wizard Night Witch
Rocket
Valkyrie Inferno Tower Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Inferno Tower Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Valkyrie Night Witch Inferno Tower Wizard Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mini P.E.K.K.A Valkyrie Night Witch

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Mini P.E.K.K.A Lightning Night Witch
Mini P.E.K.K.A
Arrows Valkyrie Wizard Lightning Golem
Valkyrie
Mini P.E.K.K.A Wizard
Inferno Tower
Wizard
Mini P.E.K.K.A Valkyrie Golem
Lightning
Golem Arrows Mini P.E.K.K.A
Golem
Arrows Lightning Night Witch Mini P.E.K.K.A Wizard
Night Witch
Golem Arrows

Defense Synergies 0 10

Arrows
Mini P.E.K.K.A Valkyrie Inferno Tower Lightning
Mini P.E.K.K.A
Arrows Valkyrie Wizard
Valkyrie
Arrows Mini P.E.K.K.A Inferno Tower Wizard Night Witch
Inferno Tower
Arrows Valkyrie Night Witch
Wizard
Mini P.E.K.K.A Valkyrie
Lightning
Arrows
Golem
Night Witch
Valkyrie Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Valkyrie Night Witch
Mini P.E.K.K.A Inferno Tower Valkyrie Lightning Night Witch
Mini P.E.K.K.A Inferno Tower Night Witch Valkyrie
Lightning Arrows Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Night Witch
Inferno Tower Lightning Arrows Wizard Night Witch
Lightning Arrows Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Night Witch
Mini P.E.K.K.A Valkyrie Inferno Tower Night Witch
Valkyrie Arrows Wizard Night Witch
Arrows Inferno Tower Wizard Night Witch
Mini P.E.K.K.A Inferno Tower Night Witch Valkyrie Wizard Lightning
Valkyrie Wizard Arrows Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Inferno Tower
Inferno Tower Mini P.E.K.K.A Lightning
Wizard Arrows Mini P.E.K.K.A Valkyrie Inferno Tower Night Witch
Arrows Valkyrie Wizard Night Witch
Arrows Valkyrie Wizard
Mini P.E.K.K.A Inferno Tower
Valkyrie Wizard Arrows Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Inferno Tower
Arrows Mini P.E.K.K.A Valkyrie Wizard Lightning
Mini P.E.K.K.A Valkyrie Inferno Tower Lightning
Mini P.E.K.K.A Valkyrie Lightning Inferno Tower Night Witch
Inferno Tower Mini P.E.K.K.A Valkyrie Night Witch
Arrows Wizard
Mini P.E.K.K.A Valkyrie Inferno Tower Lightning Night Witch
Mini P.E.K.K.A Inferno Tower Valkyrie
Lightning Mini P.E.K.K.A Valkyrie Inferno Tower
Inferno Tower
Mini P.E.K.K.A Valkyrie Inferno Tower
Lightning Arrows Valkyrie
Mini P.E.K.K.A Lightning Valkyrie Inferno Tower Wizard Night Witch
Wizard Valkyrie
Inferno Tower Mini P.E.K.K.A Valkyrie Lightning Night Witch
Arrows Valkyrie Mini P.E.K.K.A Inferno Tower Wizard
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie
Arrows
Lightning Arrows
Lightning Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Mini P.E.K.K.A Night Witch
Lightning Arrows Valkyrie Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning Arrows
Mini P.E.K.K.A Lightning Night Witch
Lightning Arrows Mini P.E.K.K.A Wizard
Lightning Arrows Valkyrie Wizard
Lightning Night Witch
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Valkyrie Wizard
Arrows Wizard Lightning
Lightning Arrows Wizard
Lightning Arrows
Lightning Arrows Wizard Night Witch
Lightning Wizard
Lightning Mini P.E.K.K.A Night Witch
Lightning Arrows Wizard Night Witch
Lightning Arrows
Arrows Wizard Lightning
Lightning Night Witch
Lightning Arrows Wizard
Arrows
Lightning Mini P.E.K.K.A Valkyrie Wizard
Arrows Wizard Lightning
Lightning Arrows
Lightning
Lightning
Lightning
Lightning Wizard

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