My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Dark Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Wall Breakers Baby Dragon Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Dark Prince
Giant Snowball
Wall Breakers Baby Dragon
Zap
Wall Breakers Dark Prince
Barbarian Barrel
Valkyrie Wall Breakers Dark Prince Electro Wizard
The Log
Mini P.E.K.K.A Wall Breakers Dark Prince
Earthquake
Arrows
Wall Breakers
Royal Delivery
Mini P.E.K.K.A Valkyrie Wall Breakers Baby Dragon Dark Prince Electro Wizard
Fireball
Wall Breakers Baby Dragon Electro Wizard
Poison
Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Arrows Mini P.E.K.K.A Valkyrie

Attack Synergies 1 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Wall Breakers Dark Prince Mega Knight
Mini P.E.K.K.A
Arrows Valkyrie Baby Dragon Dark Prince Electro Wizard Mega Knight
Valkyrie
Wall Breakers Mini P.E.K.K.A Baby Dragon Dark Prince Electro Wizard
Wall Breakers
Valkyrie Arrows Baby Dragon Electro Wizard Mega Knight
Baby Dragon
Mini P.E.K.K.A Valkyrie Wall Breakers Dark Prince Electro Wizard Mega Knight
Dark Prince
Arrows Mini P.E.K.K.A Valkyrie Baby Dragon Electro Wizard
Electro Wizard
Mini P.E.K.K.A Valkyrie Wall Breakers Baby Dragon Dark Prince Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Wall Breakers Baby Dragon Electro Wizard

Defense Synergies 2 11

Arrows
Mega Knight Mini P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A
Electro Wizard Arrows Valkyrie Baby Dragon
Valkyrie
Arrows Mini P.E.K.K.A Baby Dragon Electro Wizard
Wall Breakers
Baby Dragon
Mini P.E.K.K.A Valkyrie Dark Prince Mega Knight
Dark Prince
Arrows Baby Dragon Electro Wizard
Electro Wizard
Mini P.E.K.K.A Valkyrie Dark Prince Mega Knight
Mega Knight
Arrows Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Electro Wizard
Mini P.E.K.K.A Valkyrie Dark Prince Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Valkyrie Dark Prince Electro Wizard
Mini P.E.K.K.A Valkyrie Dark Prince Electro Wizard Mega Knight
Arrows Mini P.E.K.K.A Valkyrie Dark Prince Mega Knight
Arrows Valkyrie Baby Dragon Dark Prince Electro Wizard Mega Knight
Electro Wizard Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Electro Wizard Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Valkyrie Dark Prince Electro Wizard Mega Knight
Valkyrie Electro Wizard Arrows Baby Dragon Dark Prince Mega Knight
Arrows Baby Dragon Electro Wizard
Mini P.E.K.K.A Mega Knight Valkyrie Dark Prince Electro Wizard
Valkyrie Mega Knight Arrows Mini P.E.K.K.A Baby Dragon Dark Prince Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Arrows Mini P.E.K.K.A Valkyrie Dark Prince Electro Wizard
Arrows Valkyrie Mega Knight Baby Dragon Dark Prince Electro Wizard
Arrows Valkyrie Baby Dragon Dark Prince Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Valkyrie Dark Prince Mega Knight Arrows Mini P.E.K.K.A Baby Dragon Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Dark Prince Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Valkyrie Baby Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie Dark Prince Electro Wizard
Mini P.E.K.K.A Valkyrie Dark Prince Mega Knight Electro Wizard
Mini P.E.K.K.A Valkyrie Dark Prince Mega Knight
Arrows Baby Dragon Electro Wizard
Mini P.E.K.K.A Dark Prince Valkyrie Electro Wizard
Mini P.E.K.K.A Mega Knight Valkyrie Dark Prince
Electro Wizard Mega Knight Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince
Mega Knight Mini P.E.K.K.A Valkyrie Dark Prince
Mega Knight Arrows Valkyrie Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Mega Knight Valkyrie
Valkyrie Baby Dragon Mega Knight
Electro Wizard Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince
Arrows Valkyrie Mega Knight Mini P.E.K.K.A Baby Dragon Dark Prince Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows Valkyrie Dark Prince
Arrows Valkyrie Baby Dragon Dark Prince Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A Electro Wizard
Arrows Valkyrie Dark Prince Electro Wizard
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon Dark Prince Electro Wizard Mega Knight
Arrows Valkyrie Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Dark Prince Mega Knight
Arrows Baby Dragon Electro Wizard
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Dark Prince
Arrows Baby Dragon Electro Wizard
Arrows
Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince Electro Wizard Mega Knight
Arrows Baby Dragon
Arrows
Dark Prince Mega Knight
Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Dark Prince Electro Wizard Mega Knight
Mega Knight

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