My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton
Giant Snowball
Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Valkyrie Wizard Skeleton Army Giant Skeleton
The Log
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Skeleton Army Giant Skeleton
Fireball
Wizard Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Skeleton Army Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Mini P.E.K.K.A Valkyrie Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Mini P.E.K.K.A

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Giant Skeleton Mega Knight
Mini P.E.K.K.A
Arrows Valkyrie Wizard Giant Skeleton The Log Mega Knight
Valkyrie
Mini P.E.K.K.A Wizard Giant Skeleton
Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton Mega Knight
Skeleton Army
Giant Skeleton
Arrows Mini P.E.K.K.A Valkyrie Wizard The Log
The Log
Mini P.E.K.K.A Giant Skeleton Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Wizard The Log

Defense Synergies 2 16

Arrows
Mega Knight Mini P.E.K.K.A Valkyrie Giant Skeleton
Mini P.E.K.K.A
The Log Arrows Valkyrie Wizard Skeleton Army
Valkyrie
Arrows Mini P.E.K.K.A Wizard The Log
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Giant Skeleton The Log Mega Knight
Skeleton Army
Mini P.E.K.K.A Wizard Giant Skeleton The Log
Giant Skeleton
Arrows Wizard Skeleton Army The Log
The Log
Mini P.E.K.K.A Valkyrie Wizard Skeleton Army Giant Skeleton Mega Knight
Mega Knight
Arrows Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Mini P.E.K.K.A Skeleton Army Valkyrie The Log Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Valkyrie Giant Skeleton
Mini P.E.K.K.A Skeleton Army Valkyrie Mega Knight
Arrows Mini P.E.K.K.A Valkyrie Skeleton Army Giant Skeleton The Log Mega Knight
Arrows Skeleton Army The Log Valkyrie Mega Knight
Arrows Wizard
Arrows Valkyrie Giant Skeleton The Log Mega Knight
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie Giant Skeleton Mega Knight
Valkyrie Skeleton Army Arrows Wizard Giant Skeleton The Log Mega Knight
Arrows Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Valkyrie Wizard Giant Skeleton The Log
Valkyrie Wizard Skeleton Army Mega Knight Arrows Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Mini P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Arrows Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Mega Knight Valkyrie Wizard Skeleton Army The Log
Arrows Valkyrie Wizard The Log Giant Skeleton Mega Knight
Mini P.E.K.K.A
Valkyrie Wizard Skeleton Army Mega Knight Arrows Mini P.E.K.K.A Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight Giant Skeleton
Arrows Mini P.E.K.K.A Valkyrie Wizard The Log Mega Knight
Skeleton Army Giant Skeleton Mega Knight Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie Skeleton Army Giant Skeleton Mega Knight The Log
Giant Skeleton Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight
Arrows Wizard
Mini P.E.K.K.A Skeleton Army Valkyrie Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Mega Knight Valkyrie Skeleton Army
Giant Skeleton Mega Knight Mini P.E.K.K.A Valkyrie Skeleton Army The Log
Skeleton Army
Mega Knight Mini P.E.K.K.A Valkyrie Giant Skeleton
Skeleton Army Mega Knight Arrows Valkyrie Giant Skeleton The Log
Mini P.E.K.K.A Skeleton Army Giant Skeleton Mega Knight Valkyrie Wizard
Wizard Valkyrie Skeleton Army Mega Knight
Skeleton Army Mini P.E.K.K.A Valkyrie Giant Skeleton The Log
Arrows Valkyrie Mega Knight Mini P.E.K.K.A Wizard Giant Skeleton The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton The Log
Arrows The Log
Arrows Giant Skeleton The Log
Arrows Valkyrie Giant Skeleton The Log
Wizard Arrows Valkyrie The Log Mega Knight
Arrows Wizard
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Mini P.E.K.K.A
Arrows Valkyrie Wizard The Log
Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard The Log Mega Knight
Arrows Valkyrie Wizard The Log Mega Knight
Giant Skeleton The Log Mega Knight
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Valkyrie Wizard Mega Knight
Arrows The Log Wizard
Arrows Wizard The Log Mega Knight
Arrows The Log
Arrows Wizard
Wizard
Mini P.E.K.K.A
Arrows Wizard The Log Mega Knight
Arrows
Giant Skeleton Mega Knight
Arrows Wizard The Log
Skeleton Army
Arrows Wizard
Arrows The Log
Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Arrows The Log Wizard
Arrows Giant Skeleton
Mega Knight
Giant Skeleton The Log
Giant Skeleton The Log Mega Knight
Wizard Mega Knight

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