My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Void Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Valkyrie Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard P.E.K.K.A
Fireball
Wizard
Poison
Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Void Mini P.E.K.K.A Valkyrie Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Tornado Void Mini P.E.K.K.A

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void P.E.K.K.A Mini P.E.K.K.A Lightning
Mini P.E.K.K.A
Arrows Valkyrie Wizard Tornado Lightning
Valkyrie
Mini P.E.K.K.A Wizard Tornado P.E.K.K.A
Wizard
Tornado Mini P.E.K.K.A Valkyrie P.E.K.K.A
Tornado
Wizard P.E.K.K.A Mini P.E.K.K.A Valkyrie
Void
Arrows
Lightning
Arrows Mini P.E.K.K.A
P.E.K.K.A
Arrows Tornado Valkyrie Wizard

Defense Synergies 2 13

Arrows
Mini P.E.K.K.A Valkyrie Tornado Void Lightning P.E.K.K.A
Mini P.E.K.K.A
Arrows Valkyrie Wizard Tornado
Valkyrie
Arrows Mini P.E.K.K.A Wizard Tornado P.E.K.K.A
Wizard
Tornado Mini P.E.K.K.A Valkyrie P.E.K.K.A
Tornado
Wizard P.E.K.K.A Arrows Mini P.E.K.K.A Valkyrie
Void
Arrows
Lightning
Arrows
P.E.K.K.A
Tornado Arrows Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Wizard Void
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Mini P.E.K.K.A Tornado P.E.K.K.A Valkyrie Void Lightning
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Lightning Arrows Mini P.E.K.K.A Valkyrie Tornado P.E.K.K.A
Arrows Tornado Valkyrie
Tornado Lightning Arrows Wizard Void
Lightning Arrows Valkyrie Void P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Tornado
Tornado Mini P.E.K.K.A Valkyrie
Valkyrie Arrows Wizard Tornado
Arrows Wizard Tornado
Mini P.E.K.K.A P.E.K.K.A Valkyrie Wizard Lightning
Valkyrie Wizard Arrows Mini P.E.K.K.A Tornado P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Tornado Mini P.E.K.K.A Lightning P.E.K.K.A
Wizard Arrows Mini P.E.K.K.A Valkyrie Tornado P.E.K.K.A
Arrows Valkyrie Wizard Tornado
Arrows Valkyrie Wizard Tornado
Mini P.E.K.K.A P.E.K.K.A Tornado
Valkyrie Wizard Arrows Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Void P.E.K.K.A
Void Arrows Mini P.E.K.K.A Valkyrie Wizard Lightning
P.E.K.K.A Mini P.E.K.K.A Valkyrie Lightning
Mini P.E.K.K.A Valkyrie Lightning P.E.K.K.A Tornado
P.E.K.K.A Mini P.E.K.K.A Valkyrie
Arrows Wizard Tornado
Mini P.E.K.K.A P.E.K.K.A Valkyrie Void Lightning
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Void Lightning P.E.K.K.A Mini P.E.K.K.A Valkyrie Tornado
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Valkyrie
Lightning P.E.K.K.A Arrows Valkyrie Tornado Void
Mini P.E.K.K.A Lightning P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie
Mini P.E.K.K.A Valkyrie Tornado Lightning P.E.K.K.A
Arrows Valkyrie Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning Arrows Valkyrie
Arrows Void Tornado
Lightning Arrows Void
Lightning Arrows Valkyrie Void
Wizard Arrows Valkyrie
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado Lightning
Arrows Void Wizard Tornado Lightning
Lightning Mini P.E.K.K.A Tornado Void
Void Lightning Arrows Valkyrie Wizard Tornado
Void Lightning Arrows Wizard Tornado
Lightning Void
Lightning Arrows Void
Lightning Arrows
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning Arrows Tornado
Mini P.E.K.K.A Lightning
Void Lightning Arrows Mini P.E.K.K.A Wizard
Lightning Arrows Valkyrie Wizard Tornado
Lightning Void
Lightning Arrows Wizard Tornado Void
Void Tornado Lightning
Lightning Arrows Void
Arrows Tornado Valkyrie Wizard
Arrows Void Wizard Tornado Lightning
Void Lightning Arrows Wizard Tornado
Void Lightning Arrows Tornado
Lightning Arrows Wizard Tornado
Lightning Wizard Void
Lightning Mini P.E.K.K.A Void
Void Lightning Arrows Wizard
Void Lightning Arrows
P.E.K.K.A
Arrows Wizard Lightning
Lightning Void
Lightning Arrows Wizard Tornado
Arrows
Void Lightning Mini P.E.K.K.A Valkyrie Wizard
Arrows Wizard Lightning
Void Lightning Arrows Tornado
P.E.K.K.A
Tornado Lightning
Tornado Void Lightning
Void Lightning Tornado

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