My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Electro Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Skeleton King
Giant Snowball
Skeleton King
Zap
Dark Prince Skeleton King
Barbarian Barrel
Wizard Dark Prince Electro Wizard Skeleton King
The Log
Mini P.E.K.K.A Dark Prince Skeleton King
Earthquake
Skeleton King
Arrows
Skeleton King
Royal Delivery
Mini P.E.K.K.A Wizard Dark Prince Electro Wizard Skeleton King
Fireball
Wizard Electro Wizard Skeleton King
Poison
Wizard Electro Wizard Skeleton King
Lightning
Mini P.E.K.K.A Wizard Dark Prince Electro Wizard Skeleton King
Rocket
Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Dark Prince Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Mini P.E.K.K.A Dark Prince Electro Wizard Skeleton King Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Mini P.E.K.K.A Dark Prince

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Dark Prince Mega Knight
Mini P.E.K.K.A
Arrows Wizard Rage Dark Prince Electro Wizard Mega Knight
Wizard
Mini P.E.K.K.A Rage Dark Prince Mega Knight
Rage
Mini P.E.K.K.A Wizard Dark Prince Electro Wizard
Dark Prince
Arrows Mini P.E.K.K.A Wizard Rage Electro Wizard
Electro Wizard
Mini P.E.K.K.A Rage Dark Prince Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Wizard Electro Wizard
Skeleton King

Defense Synergies 2 9

Arrows
Mega Knight Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Electro Wizard Arrows Wizard
Wizard
Mini P.E.K.K.A Dark Prince Electro Wizard Mega Knight Skeleton King
Rage
Dark Prince
Arrows Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Wizard Dark Prince Mega Knight
Mega Knight
Arrows Wizard Electro Wizard
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Mini P.E.K.K.A Dark Prince Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Electro Wizard Mega Knight Skeleton King
Arrows Mini P.E.K.K.A Dark Prince Mega Knight
Arrows Dark Prince Electro Wizard Mega Knight
Electro Wizard Arrows Wizard
Arrows Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton King
Mini P.E.K.K.A Dark Prince Electro Wizard Mega Knight
Electro Wizard Arrows Wizard Dark Prince Mega Knight Skeleton King
Arrows Wizard Electro Wizard
Mini P.E.K.K.A Mega Knight Wizard Dark Prince Electro Wizard
Wizard Mega Knight Arrows Mini P.E.K.K.A Dark Prince Electro Wizard Skeleton King
Mini P.E.K.K.A Electro Wizard Mega Knight Skeleton King
Mini P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Arrows Mini P.E.K.K.A Dark Prince Electro Wizard
Arrows Mega Knight Wizard Dark Prince Electro Wizard
Arrows Wizard Dark Prince Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Wizard Dark Prince Mega Knight Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Dark Prince Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Mini P.E.K.K.A Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Mega Knight Electro Wizard
Mini P.E.K.K.A Dark Prince Mega Knight
Arrows Wizard Electro Wizard
Mini P.E.K.K.A Dark Prince Electro Wizard
Mini P.E.K.K.A Mega Knight Dark Prince
Electro Wizard Mega Knight Mini P.E.K.K.A Dark Prince
Mega Knight Mini P.E.K.K.A Dark Prince
Mega Knight Arrows Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Mega Knight Wizard Skeleton King
Wizard Mega Knight
Electro Wizard Mini P.E.K.K.A Dark Prince Skeleton King
Arrows Mega Knight Mini P.E.K.K.A Wizard Dark Prince Electro Wizard Skeleton King
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows Dark Prince
Wizard Arrows Dark Prince Mega Knight
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A Electro Wizard
Arrows Wizard Dark Prince Electro Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Dark Prince Electro Wizard Mega Knight
Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Dark Prince Mega Knight
Arrows Wizard Electro Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Mini P.E.K.K.A
Arrows Wizard Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows Wizard
Electro Wizard Dark Prince
Arrows Wizard Electro Wizard
Arrows
Mini P.E.K.K.A Wizard Dark Prince Electro Wizard Mega Knight
Arrows Wizard Skeleton King
Arrows
Dark Prince Mega Knight
Electro Wizard Skeleton King
Electro Wizard
Dark Prince Electro Wizard Mega Knight
Wizard Mega Knight

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