My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Wizard Lumberjack
The Log
Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard P.E.K.K.A Lumberjack
Fireball
Wizard Lumberjack
Poison
Wizard
Lightning
Mini P.E.K.K.A Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Mini P.E.K.K.A Lumberjack Wizard Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Mini P.E.K.K.A Lumberjack

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A Mini P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A
Arrows Wizard Mirror Lumberjack Mega Knight
Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack Mega Knight
Rocket
Mirror
Mirror
Arrows Mini P.E.K.K.A Rocket Lumberjack
P.E.K.K.A
Arrows Wizard Lumberjack
Lumberjack
Arrows Mini P.E.K.K.A Wizard Mirror P.E.K.K.A Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Wizard Lumberjack

Defense Synergies 2 10

Arrows
Mirror Mega Knight Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Arrows Wizard Mirror
Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack Mega Knight
Rocket
Mirror
Arrows Mini P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A
Arrows Wizard
Lumberjack
Arrows Wizard Mirror
Mega Knight
Arrows Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A Rocket P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A P.E.K.K.A Lumberjack Mega Knight
Arrows Mini P.E.K.K.A Rocket P.E.K.K.A Lumberjack Mega Knight
Arrows Lumberjack Mega Knight
Rocket Arrows Wizard
Rocket Arrows P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack Mega Knight
Arrows Wizard Lumberjack Mega Knight
Arrows Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack Mega Knight Wizard Rocket
Wizard Rocket Mega Knight Arrows Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack Mega Knight
Rocket Mini P.E.K.K.A P.E.K.K.A Lumberjack Mega Knight
Wizard Mega Knight Arrows Mini P.E.K.K.A P.E.K.K.A Lumberjack
Arrows Mega Knight Wizard Lumberjack
Arrows Wizard Lumberjack Mega Knight
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Wizard Mega Knight Arrows Mini P.E.K.K.A P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Rocket Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A Mini P.E.K.K.A Lumberjack Mega Knight
Arrows Wizard Rocket
Mini P.E.K.K.A Rocket P.E.K.K.A Lumberjack
Mini P.E.K.K.A P.E.K.K.A Mega Knight Lumberjack
Rocket P.E.K.K.A Mega Knight Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Mega Knight Mini P.E.K.K.A Lumberjack
Rocket P.E.K.K.A Mega Knight Arrows
Mini P.E.K.K.A Rocket P.E.K.K.A Mega Knight Wizard Lumberjack
Wizard Mega Knight
Mini P.E.K.K.A Rocket P.E.K.K.A Lumberjack
Arrows Mega Knight Mini P.E.K.K.A Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Wizard Rocket Arrows Mega Knight
Arrows Wizard Rocket
Arrows Wizard
Arrows Wizard
Arrows Wizard
Rocket Mini P.E.K.K.A Lumberjack
Rocket Arrows Wizard
Arrows Wizard Rocket
Rocket
Arrows Rocket
Arrows
Rocket Arrows Wizard
Arrows Wizard Rocket Mega Knight
Arrows Rocket
Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A Wizard Mega Knight
Rocket Arrows Wizard Mega Knight
Rocket Mega Knight
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Wizard Mega Knight
Arrows Wizard
Arrows Wizard Mega Knight
Rocket Arrows
Arrows Wizard
Rocket Wizard
Mini P.E.K.K.A
Arrows Wizard Rocket Mega Knight
Rocket Arrows
P.E.K.K.A Mega Knight
Rocket Arrows Wizard
Rocket
Rocket Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard Rocket Lumberjack Mega Knight
Arrows Wizard
Rocket Arrows
P.E.K.K.A Mega Knight
Rocket
Rocket
Rocket Mega Knight
P.E.K.K.A
Wizard Rocket Mega Knight

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