My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Executioner Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Witch
Zap
Bats Witch
Barbarian Barrel
Wizard Witch Executioner
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Mini P.E.K.K.A Wizard Witch Executioner
Fireball
Wizard Witch Executioner
Poison
Bats Wizard Witch Executioner
Lightning
Mini P.E.K.K.A Wizard Witch Executioner
Rocket
Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Mini P.E.K.K.A Golden Knight Wizard Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Arrows Mini P.E.K.K.A

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Wizard The Log
Wizard
Mini P.E.K.K.A
Witch
Executioner
The Log
The Log
Mini P.E.K.K.A Executioner
Golden Knight

Defense Synergies 1 13

Bats
Mini P.E.K.K.A The Log Golden Knight
Arrows
Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A
The Log Bats Arrows Wizard Witch Executioner
Wizard
Mini P.E.K.K.A The Log Golden Knight
Witch
Mini P.E.K.K.A The Log
Executioner
Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Bats Wizard Witch Executioner Golden Knight
Golden Knight
Bats Arrows Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner The Log Golden Knight
Mini P.E.K.K.A Bats Witch Executioner The Log
Mini P.E.K.K.A Witch Bats Executioner
Mini P.E.K.K.A Witch Bats
Arrows Mini P.E.K.K.A The Log
Arrows The Log Bats Executioner
Bats Arrows Wizard Witch Executioner
Arrows The Log Golden Knight
Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Bats Witch Executioner Arrows Wizard The Log
Arrows Executioner Bats Wizard Witch
Mini P.E.K.K.A Bats Wizard Witch The Log
Wizard Executioner Bats Arrows Mini P.E.K.K.A Witch The Log Golden Knight
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Wizard Bats Arrows Mini P.E.K.K.A Witch Executioner
Arrows Bats Wizard Witch Executioner The Log Golden Knight
Arrows Wizard Witch Executioner The Log Bats
Mini P.E.K.K.A
Wizard Bats Arrows Mini P.E.K.K.A Witch Executioner The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch
Arrows Mini P.E.K.K.A Wizard Executioner The Log
Bats Mini P.E.K.K.A Witch The Log Golden Knight
Mini P.E.K.K.A Bats The Log
Mini P.E.K.K.A Witch Executioner
Arrows Wizard Executioner Bats Witch
Mini P.E.K.K.A Bats Witch
Mini P.E.K.K.A
Bats Mini P.E.K.K.A Witch The Log
Witch
Bats Mini P.E.K.K.A Witch Golden Knight
Arrows The Log
Mini P.E.K.K.A Wizard Witch Executioner Golden Knight
Wizard Witch Executioner
Witch Bats Mini P.E.K.K.A Executioner The Log Golden Knight
Bats Arrows Executioner Mini P.E.K.K.A Wizard Witch The Log Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Golden Knight
Arrows Executioner The Log Golden Knight
Arrows The Log
Arrows The Log
Wizard Executioner Arrows The Log
Arrows Wizard Executioner Bats Witch
Arrows Wizard Witch Executioner The Log
Arrows The Log Wizard Executioner
Arrows The Log Wizard Golden Knight
Bats Mini P.E.K.K.A
Arrows Wizard The Log Golden Knight
Arrows Wizard Executioner
Executioner The Log Golden Knight
Arrows
Arrows The Log
Arrows Wizard Witch Executioner The Log Golden Knight
Arrows Wizard Executioner The Log
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Executioner The Log
Arrows Wizard Witch The Log Golden Knight
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard Witch Executioner
Witch
Arrows The Log Wizard Witch Executioner Golden Knight
Arrows Wizard Witch The Log Golden Knight
Arrows The Log Golden Knight
Bats Arrows Wizard Witch Executioner
Bats Wizard Witch
Mini P.E.K.K.A
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Bats Witch
Arrows Wizard Witch Executioner
Arrows The Log
Mini P.E.K.K.A Wizard Executioner
Arrows The Log Wizard Executioner
Arrows
Executioner
Bats Witch The Log Golden Knight
Bats Witch Executioner
Witch Executioner The Log Golden Knight
Wizard

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