My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Dragon Cannon Cart Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Cannon Cart Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Cannon Cart Miner Skeleton King
Giant Snowball
Bats Goblin Gang Electro Dragon Miner Skeleton King
Zap
Bats Goblin Gang Cannon Cart Skeleton King
Barbarian Barrel
Goblin Gang Cannon Cart Skeleton King
The Log
Goblin Gang Cannon Cart Skeleton King
Earthquake
Goblin Gang Skeleton King
Arrows
Bats Goblin Gang Skeleton King
Royal Delivery
Bats Goblin Gang Electro Dragon Cannon Cart Miner Mother Witch Skeleton King
Fireball
Goblin Gang Electro Dragon Cannon Cart Mother Witch Skeleton King
Poison
Bats Goblin Gang Electro Dragon Mother Witch Skeleton King
Lightning
Electro Dragon Cannon Cart Mother Witch Skeleton King
Rocket
Electro Dragon Cannon Cart Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Miner Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Miner Mother Witch Skeleton King Electro Dragon Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Miner

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Cannon Cart Skeleton King
Arrows
Cannon Cart Miner Mother Witch
Goblin Gang
Miner Cannon Cart Skeleton King
Electro Dragon
Cannon Cart Miner Mother Witch
Cannon Cart
Bats Arrows Goblin Gang Electro Dragon Miner Mother Witch
Miner
Bats Goblin Gang Arrows Electro Dragon Cannon Cart Mother Witch Skeleton King
Mother Witch
Arrows Electro Dragon Cannon Cart Miner
Skeleton King
Bats Goblin Gang Miner

Defense Synergies 0 8

Bats
Cannon Cart Skeleton King
Arrows
Cannon Cart Mother Witch
Goblin Gang
Cannon Cart Miner
Electro Dragon
Cannon Cart
Cannon Cart
Bats Arrows Goblin Gang Electro Dragon
Miner
Goblin Gang
Mother Witch
Arrows Skeleton King
Skeleton King
Bats Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Electro Dragon
Bats Goblin Gang Electro Dragon Cannon Cart
Goblin Gang Bats Electro Dragon Cannon Cart
Bats Goblin Gang Electro Dragon Cannon Cart Skeleton King
Arrows
Arrows Goblin Gang Bats Electro Dragon Cannon Cart Mother Witch
Bats Arrows Goblin Gang Electro Dragon
Arrows Electro Dragon Cannon Cart
Goblin Gang Skeleton King
Goblin Gang Cannon Cart Miner
Bats Goblin Gang Mother Witch Arrows Electro Dragon Cannon Cart Skeleton King
Arrows Bats Goblin Gang Electro Dragon
Bats Goblin Gang Electro Dragon Cannon Cart
Bats Arrows Goblin Gang Electro Dragon Cannon Cart Skeleton King
Goblin Gang Cannon Cart Skeleton King
Goblin Gang
Bats Arrows Goblin Gang Electro Dragon Cannon Cart
Arrows Bats Goblin Gang Electro Dragon Cannon Cart
Arrows Bats Electro Dragon Cannon Cart Mother Witch
Cannon Cart
Goblin Gang Bats Arrows Electro Dragon Cannon Cart Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Cannon Cart
Arrows Goblin Gang Electro Dragon Cannon Cart Miner
Goblin Gang Bats Electro Dragon Cannon Cart
Goblin Gang Bats Cannon Cart
Goblin Gang Cannon Cart
Arrows Mother Witch Bats Goblin Gang Electro Dragon
Goblin Gang Bats Cannon Cart
Cannon Cart
Electro Dragon Bats Cannon Cart
Goblin Gang
Bats Electro Dragon Cannon Cart
Arrows
Cannon Cart Goblin Gang Skeleton King
Electro Dragon Cannon Cart
Goblin Gang Electro Dragon Bats Cannon Cart Skeleton King
Bats Arrows Electro Dragon Cannon Cart Mother Witch Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon Miner
Arrows Electro Dragon Cannon Cart Miner
Cannon Cart Arrows
Arrows
Arrows Mother Witch Bats Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Miner Electro Dragon
Bats Goblin Gang Electro Dragon
Miner Arrows Electro Dragon Cannon Cart
Arrows Electro Dragon
Cannon Cart Miner
Arrows Electro Dragon Cannon Cart
Arrows Cannon Cart
Arrows Electro Dragon Cannon Cart
Arrows Electro Dragon Cannon Cart
Arrows
Bats
Arrows Electro Dragon
Arrows Electro Dragon Miner Mother Witch
Arrows
Arrows Electro Dragon Cannon Cart
Arrows Mother Witch Electro Dragon
Arrows Miner Electro Dragon
Arrows Electro Dragon Miner
Miner Arrows
Bats Arrows Electro Dragon Mother Witch
Electro Dragon Bats
Arrows Electro Dragon Miner
Arrows Electro Dragon
Arrows
Bats Goblin Gang Electro Dragon Cannon Cart
Arrows Electro Dragon
Arrows
Miner Goblin Gang Electro Dragon Cannon Cart
Arrows Electro Dragon Skeleton King
Arrows
Electro Dragon Cannon Cart
Electro Dragon Bats Goblin Gang Skeleton King
Bats Electro Dragon
Electro Dragon Cannon Cart Miner
Cannon Cart
Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: