My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Inferno Dragon Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Skeleton Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Inferno Dragon Mighty Miner
Giant Snowball
Minions Barbarians Inferno Dragon Mighty Miner
Zap
Minions Inferno Dragon Mighty Miner
Barbarian Barrel
Barbarians Giant Skeleton
The Log
Barbarians Giant Skeleton
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Giant Skeleton Inferno Dragon
Fireball
Minions Barbarians Inferno Dragon Mighty Miner
Poison
Minions Barbarians
Lightning
Inferno Dragon Mighty Miner
Rocket
Barbarians Inferno Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Giant Skeleton Inferno Dragon Mega Knight Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Freeze Inferno Dragon Mighty Miner Barbarians Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Freeze Inferno Dragon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Freeze Giant Skeleton Mega Knight Mighty Miner
Minions
Mega Knight Giant Skeleton Inferno Dragon
Barbarians
Freeze
Arrows
Giant Skeleton
Arrows Minions
Inferno Dragon
Mega Knight Minions
Mega Knight
Minions Inferno Dragon Arrows
Mighty Miner
Arrows

Defense Synergies 1 7

Arrows
Mega Knight Barbarians Giant Skeleton
Minions
Freeze Giant Skeleton Mega Knight
Barbarians
Arrows
Freeze
Minions Mega Knight
Giant Skeleton
Arrows Minions
Inferno Dragon
Mega Knight
Mega Knight
Arrows Minions Freeze Inferno Dragon
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Barbarians Inferno Dragon Minions Mega Knight
Barbarians Mega Knight Minions Freeze Giant Skeleton Inferno Dragon
Barbarians Inferno Dragon Minions Mega Knight
Arrows Barbarians Giant Skeleton Mega Knight
Arrows Freeze Minions Mega Knight
Minions Inferno Dragon Arrows Freeze
Arrows Barbarians Giant Skeleton Mega Knight
Barbarians Inferno Dragon Mighty Miner Minions
Barbarians Giant Skeleton Mega Knight
Minions Barbarians Arrows Freeze Giant Skeleton Mega Knight
Arrows Minions Inferno Dragon
Barbarians Mega Knight Minions Freeze Giant Skeleton
Mega Knight Arrows Minions Barbarians Freeze
Barbarians Inferno Dragon Mega Knight
Barbarians Freeze Inferno Dragon Mega Knight
Barbarians Mega Knight Arrows Minions
Arrows Mega Knight Minions Barbarians
Arrows Freeze Minions Barbarians Giant Skeleton Inferno Dragon Mega Knight
Barbarians Inferno Dragon
Mega Knight Arrows Minions Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Giant Skeleton
Arrows Inferno Dragon Mega Knight
Barbarians Giant Skeleton Mega Knight Minions
Giant Skeleton Mega Knight Barbarians
Barbarians Giant Skeleton Inferno Dragon Mega Knight Mighty Miner
Arrows Minions Freeze
Minions Barbarians Giant Skeleton
Giant Skeleton Mega Knight Mighty Miner Barbarians Inferno Dragon
Freeze Giant Skeleton Mega Knight Minions Barbarians Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Mega Knight Minions Barbarians Giant Skeleton
Mega Knight Arrows Barbarians Giant Skeleton
Barbarians Giant Skeleton Mega Knight
Barbarians Mega Knight
Barbarians Minions Freeze Giant Skeleton Inferno Dragon Mighty Miner
Arrows Minions Mega Knight Barbarians Freeze Giant Skeleton Inferno Dragon Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Barbarians Freeze Giant Skeleton
Arrows Mega Knight
Arrows Minions Freeze
Arrows
Arrows Freeze
Arrows
Minions
Arrows
Arrows
Arrows Minions Freeze
Arrows
Arrows
Arrows Mega Knight
Arrows Freeze
Minions
Arrows Mega Knight
Arrows Mega Knight
Minions Giant Skeleton Mega Knight
Arrows
Arrows Barbarians
Arrows Freeze Mega Knight
Inferno Dragon
Arrows
Arrows Mega Knight
Arrows
Arrows
Minions Freeze
Arrows Mega Knight
Arrows Freeze
Mighty Miner Giant Skeleton Mega Knight
Arrows
Minions Barbarians Freeze
Arrows
Freeze
Arrows
Mega Knight
Arrows
Arrows Giant Skeleton
Mega Knight
Minions Freeze Giant Skeleton
Freeze Giant Skeleton Mega Knight
Inferno Dragon
Mega Knight

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