My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Barbarians Furnace
Zap
Minions Furnace
Barbarian Barrel
Barbarians Furnace Wizard Electro Wizard
The Log
Barbarians Furnace
Earthquake
Barbarians Furnace
Arrows
Minions Furnace
Royal Delivery
Minions Barbarians Wizard Electro Wizard
Fireball
Minions Barbarians Furnace Wizard Electro Wizard
Poison
Minions Barbarians Furnace Wizard Electro Wizard
Lightning
Furnace Wizard Electro Wizard
Rocket
Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Furnace Electro Wizard Barbarians Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Furnace Electro Wizard

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lightning Mega Knight
Minions
Mega Knight
Barbarians
Furnace
Wizard
Mega Knight
Lightning
Arrows
Electro Wizard
Mega Knight
Mega Knight
Minions Arrows Wizard Electro Wizard

Defense Synergies 1 10

Arrows
Mega Knight Barbarians Furnace Lightning
Minions
Electro Wizard Mega Knight
Barbarians
Arrows Furnace
Furnace
Arrows Barbarians Electro Wizard
Wizard
Electro Wizard Mega Knight
Lightning
Arrows
Electro Wizard
Minions Furnace Wizard Mega Knight
Mega Knight
Arrows Minions Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Wizard Electro Wizard
Barbarians Minions Furnace Electro Wizard Mega Knight
Barbarians Furnace Mega Knight Minions Lightning Electro Wizard
Barbarians Minions Furnace Electro Wizard Mega Knight
Lightning Arrows Barbarians Mega Knight
Arrows Minions Furnace Electro Wizard Mega Knight
Minions Furnace Lightning Electro Wizard Arrows Wizard
Lightning Arrows Barbarians Electro Wizard Mega Knight
Barbarians Minions Furnace
Barbarians Electro Wizard Mega Knight
Minions Barbarians Electro Wizard Arrows Furnace Wizard Mega Knight
Arrows Minions Furnace Wizard Electro Wizard
Barbarians Furnace Mega Knight Minions Wizard Lightning Electro Wizard
Wizard Mega Knight Arrows Minions Barbarians Furnace Electro Wizard
Barbarians Furnace Electro Wizard Mega Knight
Barbarians Furnace Lightning Electro Wizard Mega Knight
Barbarians Wizard Mega Knight Arrows Minions Furnace Electro Wizard
Arrows Mega Knight Minions Barbarians Furnace Wizard Electro Wizard
Arrows Furnace Wizard Minions Barbarians Electro Wizard Mega Knight
Barbarians Electro Wizard
Wizard Mega Knight Arrows Minions Barbarians Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Furnace Electro Wizard
Electro Wizard Arrows Wizard Lightning Mega Knight
Barbarians Mega Knight Minions Furnace Lightning Electro Wizard
Lightning Mega Knight Barbarians Electro Wizard
Barbarians Mega Knight
Arrows Furnace Wizard Minions Electro Wizard
Minions Barbarians Furnace Lightning Electro Wizard
Mega Knight Barbarians
Lightning Electro Wizard Mega Knight Minions Barbarians
Barbarians
Mega Knight Minions Barbarians
Lightning Mega Knight Arrows Barbarians Electro Wizard
Barbarians Lightning Mega Knight Wizard
Wizard Barbarians Furnace Mega Knight
Barbarians Electro Wizard Minions Furnace Lightning
Arrows Minions Mega Knight Barbarians Wizard Electro Wizard
Arrows Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Electro Wizard
Lightning Arrows
Lightning Arrows Barbarians
Wizard Arrows Furnace Mega Knight
Arrows Wizard Minions Furnace
Arrows Furnace Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Minions Electro Wizard
Lightning Arrows Wizard Electro Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows Minions
Lightning Arrows Furnace
Lightning Arrows Furnace Wizard
Lightning Arrows Furnace Wizard Mega Knight
Lightning Arrows
Minions Lightning
Lightning Arrows Wizard Electro Wizard Mega Knight
Lightning Arrows Wizard Mega Knight
Lightning Minions Mega Knight
Lightning Arrows Wizard
Lightning
Lightning Arrows Barbarians
Arrows Furnace Wizard Mega Knight
Arrows Wizard Lightning Electro Wizard
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Lightning Arrows Furnace Wizard Electro Wizard
Lightning Electro Wizard Minions Wizard
Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows Electro Wizard
Mega Knight
Arrows Wizard Lightning
Lightning Electro Wizard Minions Barbarians
Lightning Arrows Wizard Electro Wizard
Arrows
Lightning Wizard Electro Wizard Mega Knight
Arrows Wizard Lightning
Lightning Arrows
Mega Knight
Minions Lightning Electro Wizard
Lightning Electro Wizard
Lightning Electro Wizard Mega Knight
Lightning Wizard Mega Knight

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