My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel
Giant Snowball
Minions Barbarians Hog Rider Goblin Barrel Witch
Zap
Minions Goblin Barrel Witch
Barbarian Barrel
Barbarians Wizard Goblin Barrel Witch
The Log
Barbarians Mini P.E.K.K.A Hog Rider Goblin Barrel Witch
Earthquake
Barbarians Hog Rider Goblin Barrel Witch
Arrows
Minions Goblin Barrel Witch
Royal Delivery
Minions Barbarians Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel Witch
Fireball
Minions Barbarians Hog Rider Wizard Goblin Barrel Witch
Poison
Minions Barbarians Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Witch
Rocket
Barbarians Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Barrel Mini P.E.K.K.A Hog Rider Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Goblin Barrel Mini P.E.K.K.A

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Goblin Barrel
Minions
Hog Rider Mini P.E.K.K.A
Barbarians
Hog Rider
Mini P.E.K.K.A
Arrows Minions Hog Rider Wizard
Hog Rider
Arrows Minions Barbarians Mini P.E.K.K.A Wizard Goblin Barrel Witch
Wizard
Mini P.E.K.K.A Hog Rider
Goblin Barrel
Arrows Hog Rider
Witch
Hog Rider

Defense Synergies 0 4

Arrows
Barbarians Mini P.E.K.K.A
Minions
Barbarians
Arrows
Mini P.E.K.K.A
Arrows Wizard Witch
Hog Rider
Wizard
Mini P.E.K.K.A
Goblin Barrel
Witch
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Barbarians Mini P.E.K.K.A Minions Witch
Barbarians Mini P.E.K.K.A Witch Minions
Barbarians Mini P.E.K.K.A Witch Minions
Arrows Barbarians Mini P.E.K.K.A
Arrows Minions
Minions Arrows Wizard Witch
Arrows Barbarians
Barbarians Mini P.E.K.K.A Witch Minions
Barbarians Mini P.E.K.K.A
Minions Barbarians Witch Arrows Wizard
Arrows Minions Wizard Witch
Barbarians Mini P.E.K.K.A Minions Wizard Witch
Wizard Arrows Minions Barbarians Mini P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Wizard Arrows Minions Mini P.E.K.K.A Witch
Arrows Minions Barbarians Wizard Witch
Arrows Wizard Witch Minions Barbarians
Barbarians Mini P.E.K.K.A
Wizard Arrows Minions Barbarians Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Witch
Arrows Mini P.E.K.K.A Wizard
Barbarians Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A Barbarians
Barbarians Mini P.E.K.K.A Witch
Arrows Wizard Minions Witch
Mini P.E.K.K.A Minions Barbarians Witch
Mini P.E.K.K.A Barbarians
Minions Barbarians Mini P.E.K.K.A Witch
Witch Barbarians
Minions Barbarians Mini P.E.K.K.A Witch
Arrows Barbarians
Barbarians Mini P.E.K.K.A Wizard Witch
Wizard Barbarians Witch
Barbarians Witch Minions Mini P.E.K.K.A
Arrows Minions Barbarians Mini P.E.K.K.A Wizard Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Barbarians
Wizard Arrows
Arrows Wizard Minions Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Minions Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard
Arrows Minions
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard Witch
Minions
Arrows Wizard
Arrows Barbarians
Arrows Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Arrows Wizard Witch
Minions Wizard Witch
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Minions Barbarians Witch
Arrows Wizard Witch
Arrows
Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows
Minions Witch
Witch
Witch
Wizard

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