My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Electro Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Night Witch
Giant Snowball
Minions Barbarians Electro Dragon Night Witch
Zap
Minions Night Witch
Barbarian Barrel
Barbarians Night Witch
The Log
Barbarians
Earthquake
Barbarians Elixir Collector
Arrows
Minions Night Witch
Royal Delivery
Minions Barbarians Electro Dragon Night Witch
Fireball
Minions Barbarians Elixir Collector Electro Dragon Night Witch
Poison
Minions Barbarians Elixir Collector Electro Dragon Night Witch
Lightning
Elixir Collector Electro Dragon Night Witch
Rocket
Barbarians Elixir Collector Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Rage Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Minions Night Witch Barbarians Electro Dragon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Minions Night Witch

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Night Witch
Minions
Rage Golem
Barbarians
Elixir Collector
Rage
Minions Electro Dragon Night Witch
Electro Dragon
Golem Rage
Golem
Arrows Electro Dragon Night Witch Minions
Night Witch
Golem Arrows Rage

Defense Synergies 0 1

Arrows
Barbarians
Minions
Barbarians
Arrows
Elixir Collector
Rage
Electro Dragon
Golem
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Electro Dragon
Barbarians Minions Electro Dragon Night Witch
Barbarians Minions Electro Dragon Night Witch
Barbarians Night Witch Minions Electro Dragon
Arrows Barbarians
Arrows Minions Electro Dragon Night Witch
Minions Arrows Electro Dragon Night Witch
Arrows Barbarians Electro Dragon
Barbarians Minions Night Witch
Barbarians Night Witch
Minions Barbarians Arrows Electro Dragon Night Witch
Arrows Minions Electro Dragon Night Witch
Barbarians Night Witch Minions Electro Dragon
Arrows Minions Barbarians Electro Dragon Night Witch
Barbarians
Barbarians
Barbarians Arrows Minions Electro Dragon Night Witch
Arrows Minions Barbarians Electro Dragon Night Witch
Arrows Minions Barbarians Electro Dragon
Barbarians
Arrows Minions Barbarians Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Electro Dragon
Barbarians Minions Electro Dragon
Barbarians Night Witch
Barbarians Night Witch
Arrows Minions Electro Dragon
Minions Barbarians Night Witch
Barbarians
Electro Dragon Minions Barbarians
Barbarians
Minions Barbarians Electro Dragon
Arrows Barbarians
Barbarians Night Witch
Barbarians Electro Dragon
Barbarians Electro Dragon Minions Night Witch
Arrows Minions Barbarians Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Barbarians
Arrows
Arrows Minions Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Minions Electro Dragon Night Witch
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Minions Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Minions Night Witch
Arrows Electro Dragon
Arrows Electro Dragon
Minions Night Witch
Arrows
Arrows Barbarians Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon Night Witch
Electro Dragon Minions
Night Witch
Arrows Electro Dragon Night Witch
Arrows Electro Dragon
Arrows
Minions Barbarians Electro Dragon Night Witch
Arrows Electro Dragon
Arrows
Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon
Electro Dragon Minions
Electro Dragon
Electro Dragon
Electro Dragon

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