My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Ice Golem Tombstone Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Ice Golem Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Dark Prince
Giant Snowball
Minions Barbarians Royal Recruits Tombstone
Zap
Minions Tombstone Inferno Tower Dark Prince
Barbarian Barrel
Barbarians Royal Recruits Tombstone Inferno Tower Dark Prince
The Log
Barbarians Royal Recruits Tombstone Dark Prince
Earthquake
Barbarians Tombstone Inferno Tower
Arrows
Minions Royal Recruits Tombstone
Royal Delivery
Minions Barbarians Royal Recruits Dark Prince
Fireball
Minions Barbarians Tombstone Inferno Tower
Poison
Minions Barbarians Royal Recruits Tombstone Inferno Tower
Lightning
Ice Golem Tombstone Inferno Tower Dark Prince
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Ice Golem Tombstone Inferno Tower Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Minions Tombstone Dark Prince Barbarians Inferno Tower Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Minions Tombstone

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Dark Prince
Minions
Royal Recruits Ice Golem Dark Prince
Barbarians
Royal Recruits
Minions Ice Golem
Ice Golem
Minions Royal Recruits
Tombstone
Inferno Tower
Dark Prince
Arrows Minions

Defense Synergies 2 11

Arrows
Barbarians Ice Golem Tombstone Inferno Tower Dark Prince
Minions
Ice Golem Royal Recruits Tombstone Inferno Tower Dark Prince
Barbarians
Arrows
Royal Recruits
Minions Tombstone
Ice Golem
Minions Inferno Tower Arrows
Tombstone
Arrows Minions Royal Recruits
Inferno Tower
Ice Golem Arrows Minions Dark Prince
Dark Prince
Arrows Minions Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Royal Recruits Ice Golem Tombstone Inferno Tower
Barbarians Inferno Tower Minions Royal Recruits Tombstone Dark Prince
Barbarians Inferno Tower Minions Royal Recruits Tombstone Dark Prince
Barbarians Royal Recruits Inferno Tower Minions Tombstone Dark Prince
Arrows Barbarians Royal Recruits Tombstone Dark Prince
Arrows Minions Dark Prince
Minions Inferno Tower Arrows Tombstone
Arrows Barbarians Royal Recruits Ice Golem Inferno Tower
Barbarians Inferno Tower Minions Royal Recruits Tombstone
Barbarians Royal Recruits Ice Golem Inferno Tower Dark Prince
Minions Barbarians Arrows Royal Recruits Ice Golem Tombstone Dark Prince
Arrows Minions Inferno Tower
Barbarians Royal Recruits Tombstone Inferno Tower Minions Dark Prince
Arrows Minions Barbarians Royal Recruits Tombstone Dark Prince
Barbarians Royal Recruits Inferno Tower Tombstone
Barbarians Inferno Tower Royal Recruits
Barbarians Arrows Minions Royal Recruits Tombstone Inferno Tower Dark Prince
Arrows Tombstone Minions Barbarians Royal Recruits Dark Prince
Arrows Minions Barbarians Royal Recruits Ice Golem Tombstone Dark Prince
Barbarians Royal Recruits Inferno Tower
Royal Recruits Dark Prince Arrows Minions Barbarians
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Ice Golem Tombstone Inferno Tower Dark Prince
Arrows Ice Golem
Barbarians Royal Recruits Tombstone Minions Ice Golem Inferno Tower Dark Prince
Royal Recruits Dark Prince Barbarians Ice Golem Inferno Tower
Barbarians Royal Recruits Inferno Tower Tombstone Dark Prince
Arrows Minions Ice Golem
Royal Recruits Dark Prince Minions Barbarians Ice Golem Tombstone Inferno Tower
Inferno Tower Barbarians Royal Recruits Dark Prince
Royal Recruits Minions Barbarians Ice Golem Tombstone Inferno Tower Dark Prince
Royal Recruits Inferno Tower Barbarians Tombstone
Minions Barbarians Royal Recruits Tombstone Inferno Tower Dark Prince
Royal Recruits Arrows Barbarians Dark Prince
Barbarians Royal Recruits Dark Prince Ice Golem Tombstone Inferno Tower
Royal Recruits Barbarians
Barbarians Royal Recruits Tombstone Inferno Tower Minions Ice Golem Dark Prince
Arrows Minions Barbarians Royal Recruits Ice Golem Inferno Tower Dark Prince
Arrows Tombstone Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Ice Golem
Arrows
Arrows
Arrows Barbarians Royal Recruits Ice Golem Dark Prince
Arrows Dark Prince
Arrows Minions Ice Golem
Arrows
Arrows Ice Golem
Arrows
Minions
Arrows Royal Recruits Dark Prince
Arrows
Ice Golem
Arrows Minions
Arrows Ice Golem
Arrows
Arrows Royal Recruits
Arrows
Minions
Arrows Dark Prince
Arrows
Minions
Arrows
Arrows Barbarians Royal Recruits
Arrows Ice Golem Dark Prince
Arrows
Arrows
Arrows
Arrows Ice Golem
Minions
Arrows
Arrows
Arrows
Minions Barbarians Royal Recruits Tombstone Dark Prince
Arrows
Arrows
Dark Prince
Arrows Ice Golem
Arrows
Royal Recruits Dark Prince
Minions Royal Recruits
Royal Recruits Dark Prince

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