My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Prince
Giant Snowball
Minions Barbarians Hog Rider
Zap
Minions Prince
Barbarian Barrel
Barbarians Valkyrie Wizard
The Log
Barbarians Hog Rider Prince
Earthquake
Barbarians Hog Rider
Arrows
Minions
Royal Delivery
Minions Barbarians Valkyrie Hog Rider Wizard Prince
Fireball
Minions Barbarians Hog Rider Wizard
Poison
Minions Barbarians Wizard
Lightning
Valkyrie Wizard Prince
Rocket
Barbarians Valkyrie Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Valkyrie Hog Rider Barbarians Wizard Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Valkyrie Hog Rider

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Prince
Minions
Hog Rider Valkyrie Prince
Barbarians
Hog Rider
Valkyrie
Hog Rider Prince Minions Wizard
Hog Rider
Arrows Minions Valkyrie Barbarians Wizard Rocket Prince
Wizard
Valkyrie Hog Rider Prince
Rocket
Hog Rider
Prince
Valkyrie Arrows Minions Hog Rider Wizard

Defense Synergies 1 7

Arrows
Barbarians Valkyrie Prince
Minions
Valkyrie Prince
Barbarians
Arrows
Valkyrie
Minions Arrows Wizard Prince
Hog Rider
Wizard
Valkyrie Prince
Rocket
Prince
Arrows Minions Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Valkyrie Wizard
Barbarians Minions Valkyrie Prince
Barbarians Rocket Prince Minions Valkyrie
Barbarians Prince Minions Valkyrie
Arrows Barbarians Valkyrie Rocket Prince
Arrows Minions Valkyrie
Minions Rocket Arrows Wizard
Rocket Arrows Barbarians Valkyrie
Barbarians Minions Prince
Barbarians Valkyrie Prince
Minions Barbarians Valkyrie Arrows Wizard
Arrows Minions Wizard
Barbarians Prince Minions Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Arrows Minions Barbarians Prince
Barbarians Prince
Barbarians Rocket Prince
Barbarians Wizard Arrows Minions Valkyrie Prince
Arrows Minions Barbarians Valkyrie Wizard Prince
Arrows Valkyrie Wizard Minions Barbarians
Barbarians Prince
Valkyrie Wizard Arrows Minions Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Prince
Arrows Valkyrie Wizard Rocket Prince
Barbarians Minions Valkyrie Rocket Prince
Valkyrie Rocket Prince Barbarians
Barbarians Valkyrie Prince
Arrows Wizard Rocket Minions
Rocket Prince Minions Barbarians Valkyrie
Barbarians Valkyrie Prince
Rocket Minions Barbarians Valkyrie Prince
Barbarians
Minions Barbarians Valkyrie Prince
Rocket Arrows Barbarians Valkyrie Prince
Barbarians Rocket Prince Valkyrie Wizard
Wizard Barbarians Valkyrie
Barbarians Minions Valkyrie Rocket Prince
Arrows Minions Valkyrie Barbarians Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket
Arrows
Rocket Arrows
Arrows Barbarians Valkyrie Rocket Prince
Wizard Rocket Arrows Valkyrie
Arrows Wizard Minions Rocket
Arrows Wizard
Arrows Wizard
Arrows Wizard
Rocket Minions Prince
Rocket Arrows Valkyrie Wizard Prince
Arrows Wizard Rocket
Rocket
Arrows Minions Rocket
Arrows Prince
Rocket Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Minions Rocket
Rocket Arrows Wizard Prince
Rocket Arrows Valkyrie Wizard
Rocket Minions Prince
Rocket Arrows Wizard
Rocket Prince
Rocket Arrows Barbarians
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Wizard Prince
Rocket Arrows
Arrows Wizard
Rocket Minions Wizard
Arrows Wizard Rocket
Rocket Arrows
Prince
Rocket Arrows Wizard
Minions Barbarians Rocket Prince
Rocket Arrows Wizard
Arrows
Valkyrie Wizard Rocket Prince
Arrows Wizard
Rocket Arrows
Prince
Minions Rocket
Rocket
Rocket Prince

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