My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Balloon Prince Bandit Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Prince Bandit Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Balloon Prince Bandit
Giant Snowball
Minions Goblin Barrel Baby Dragon Balloon
Zap
Minions Goblin Barrel Balloon Prince Bandit
Barbarian Barrel
Goblin Barrel Bandit
The Log
Goblin Barrel Prince Bandit
Earthquake
Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Minions Goblin Barrel Baby Dragon Balloon Prince Bandit
Fireball
Minions Goblin Barrel Baby Dragon Balloon Bandit
Poison
Minions Balloon
Lightning
Baby Dragon Balloon Prince Bandit Archer Queen
Rocket
Balloon Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Barrel Bandit Baby Dragon Balloon Prince Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Barrel Bandit

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Goblin Barrel Prince Bandit
Minions
Baby Dragon Balloon Prince Bandit
Goblin Barrel
Prince Arrows Baby Dragon Balloon Bandit
Baby Dragon
Minions Goblin Barrel Balloon Prince Bandit
Balloon
Arrows Minions Goblin Barrel Baby Dragon Bandit
Prince
Goblin Barrel Arrows Minions Baby Dragon
Bandit
Arrows Minions Goblin Barrel Baby Dragon Balloon
Archer Queen

Defense Synergies 0 7

Arrows
Prince Bandit
Minions
Baby Dragon Prince Bandit
Goblin Barrel
Baby Dragon
Minions Prince Bandit
Balloon
Prince
Arrows Minions Baby Dragon
Bandit
Arrows Minions Baby Dragon
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon
Minions Prince Bandit
Prince Minions Bandit
Prince Minions Bandit
Arrows Prince
Arrows Minions Baby Dragon Bandit
Minions Arrows Baby Dragon
Arrows Baby Dragon Bandit
Minions Prince Archer Queen
Prince Bandit
Minions Arrows Baby Dragon Bandit
Arrows Minions Baby Dragon
Prince Minions Bandit
Arrows Minions Baby Dragon Prince
Prince Bandit
Prince Bandit
Arrows Minions Prince
Arrows Minions Baby Dragon Prince Bandit
Arrows Baby Dragon Minions Bandit
Prince
Arrows Minions Baby Dragon Prince Bandit
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Bandit
Bandit Arrows Baby Dragon Prince
Bandit Minions Prince
Prince Bandit
Prince Bandit
Arrows Minions Baby Dragon
Prince Minions Bandit
Prince
Minions Baby Dragon Prince Bandit
Minions Prince
Arrows Prince Archer Queen
Prince Bandit
Baby Dragon
Minions Baby Dragon Prince Archer Queen
Arrows Minions Baby Dragon Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Prince
Arrows Baby Dragon
Arrows Minions Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Bandit
Minions Prince
Arrows Prince Bandit
Arrows Baby Dragon Archer Queen
Baby Dragon Bandit
Arrows Minions Baby Dragon Bandit
Arrows Baby Dragon Prince
Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows
Minions
Arrows Baby Dragon Prince Bandit
Arrows Baby Dragon
Minions Baby Dragon Prince
Arrows
Prince
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Bandit
Arrows Baby Dragon Prince Bandit
Arrows Baby Dragon Bandit
Arrows Baby Dragon
Minions
Arrows Bandit
Arrows
Prince
Arrows
Minions Prince Bandit
Arrows Baby Dragon Archer Queen
Arrows
Baby Dragon Prince
Arrows Baby Dragon
Arrows Archer Queen
Prince Archer Queen
Minions Baby Dragon Archer Queen
Archer Queen
Baby Dragon Prince Bandit Archer Queen
Prince

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