My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Minions Cannon Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Zap
Minions Cannon Goblin Gang Goblin Barrel Skeleton Army
Barbarian Barrel
Cannon Goblin Gang Goblin Barrel Skeleton Army
The Log
Cannon Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Earthquake
Cannon Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Arrows
Minions Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Minions Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Fireball
Minions Cannon Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Poison
Minions Cannon Goblin Gang Skeleton Army
Lightning
Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Cannon Goblin Gang Goblin Barrel Skeleton Army Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Cannon

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Goblin Barrel
Minions
Hog Rider
Cannon
Goblin Gang
Hog Rider Goblin Barrel
Hog Rider
Arrows Minions Goblin Gang The Log Goblin Barrel
Goblin Barrel
Goblin Gang Arrows Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Hog Rider

Defense Synergies 1 8

Arrows
Cannon
Minions
Cannon The Log
Cannon
The Log Arrows Minions Goblin Gang Skeleton Army
Goblin Gang
Cannon Skeleton Army The Log
Hog Rider
Goblin Barrel
Skeleton Army
Cannon Goblin Gang The Log
The Log
Cannon Minions Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon The Log
Skeleton Army Minions Cannon Goblin Gang The Log
Cannon Goblin Gang Skeleton Army Minions
Cannon Skeleton Army Minions Goblin Gang
Arrows Skeleton Army The Log
Arrows Goblin Gang Skeleton Army The Log Minions Cannon
Minions Arrows Cannon Goblin Gang
Arrows Cannon The Log
Cannon Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Cannon
Minions Goblin Gang Skeleton Army Arrows Cannon The Log
Arrows Minions Goblin Gang
Cannon Skeleton Army Minions Goblin Gang The Log
Skeleton Army Arrows Minions Cannon Goblin Gang The Log
Skeleton Army Cannon Goblin Gang
Skeleton Army Cannon Goblin Gang The Log
Arrows Minions Cannon Goblin Gang Skeleton Army
Arrows Cannon Minions Goblin Gang Skeleton Army The Log
Arrows The Log Minions Cannon
Cannon
Goblin Gang Skeleton Army Arrows Minions Cannon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army
Arrows Goblin Gang The Log
Goblin Gang Skeleton Army Minions The Log
Goblin Gang Skeleton Army The Log
Cannon Goblin Gang Skeleton Army
Arrows Minions Goblin Gang
Goblin Gang Skeleton Army Minions
Skeleton Army
Minions Skeleton Army The Log
Cannon Goblin Gang Skeleton Army
Minions
Skeleton Army Arrows The Log
Skeleton Army Cannon Goblin Gang
Cannon Skeleton Army
Goblin Gang Skeleton Army Minions The Log
Arrows Minions Cannon The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Minions
Arrows The Log
Arrows The Log
Arrows The Log
Minions Goblin Gang
Arrows The Log
Arrows
The Log
Arrows Minions
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Minions
Arrows The Log
Arrows The Log
Minions The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Minions
Arrows The Log
Arrows
Arrows The Log
Minions Goblin Gang Skeleton Army
Arrows
Arrows The Log
Goblin Gang
Arrows The Log
Arrows
Minions Goblin Gang The Log
The Log

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