My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Cannon Cart
Giant Snowball
Minions Cannon
Zap
Minions Cannon Mortar Cannon Cart
Barbarian Barrel
Cannon Mortar Cannon Cart Electro Wizard
The Log
Cannon Cannon Cart
Earthquake
Cannon Mortar
Arrows
Minions
Royal Delivery
Minions Cannon Cart Electro Wizard
Fireball
Minions Cannon Mortar Cannon Cart Electro Wizard
Poison
Minions Cannon Mortar Electro Wizard
Lightning
Cannon Mortar Cannon Cart Electro Wizard
Rocket
Mortar Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Cannon Mortar Electro Wizard Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Cannon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Cannon Cart Mega Knight
Minions
Mega Knight Mortar Cannon Cart
Cannon
Mortar
Arrows Minions The Log
Cannon Cart
The Log Arrows Minions Electro Wizard
The Log
Cannon Cart Mortar Mega Knight
Electro Wizard
Cannon Cart Mega Knight
Mega Knight
Minions Arrows The Log Electro Wizard

Defense Synergies 2 16

Arrows
Mega Knight Cannon Mortar Cannon Cart
Minions
Cannon Mortar Cannon Cart The Log Electro Wizard Mega Knight
Cannon
The Log Arrows Minions Electro Wizard
Mortar
Arrows Minions The Log Electro Wizard
Cannon Cart
Arrows Minions Electro Wizard
The Log
Cannon Minions Mortar Electro Wizard Mega Knight
Electro Wizard
Minions Cannon Mortar Cannon Cart The Log Mega Knight
Mega Knight
Arrows Minions The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minions Cannon Mortar The Log Electro Wizard
Minions Cannon Mortar Cannon Cart The Log Electro Wizard Mega Knight
Cannon Mortar Mega Knight Minions Cannon Cart Electro Wizard
Cannon Minions Mortar Cannon Cart Electro Wizard Mega Knight
Arrows The Log Mega Knight
Arrows The Log Minions Cannon Cannon Cart Electro Wizard Mega Knight
Minions Electro Wizard Arrows Cannon Mortar
Arrows Cannon Cannon Cart The Log Electro Wizard Mega Knight
Cannon Minions Mortar
Cannon Cannon Cart Electro Wizard Mega Knight
Minions Electro Wizard Arrows Cannon Cannon Cart The Log Mega Knight
Arrows Minions Electro Wizard
Cannon Mortar Mega Knight Minions Cannon Cart The Log Electro Wizard
Mega Knight Arrows Minions Cannon Mortar Cannon Cart The Log Electro Wizard
Cannon Mortar Cannon Cart Electro Wizard Mega Knight
Cannon Mortar The Log Electro Wizard Mega Knight
Mega Knight Arrows Minions Cannon Mortar Cannon Cart Electro Wizard
Arrows Cannon Mortar Mega Knight Minions Cannon Cart The Log Electro Wizard
Arrows Mortar The Log Minions Cannon Cannon Cart Electro Wizard Mega Knight
Cannon Mortar Cannon Cart Electro Wizard
Mega Knight Arrows Minions Cannon Cannon Cart The Log Electro Wizard
Cannon Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Cannon Cart Electro Wizard
Electro Wizard Arrows Mortar Cannon Cart The Log Mega Knight
Mega Knight Minions Cannon Cart The Log Electro Wizard
Mega Knight Cannon Cart The Log Electro Wizard
Cannon Cannon Cart Mega Knight
Arrows Minions Electro Wizard
Minions Cannon Cart Electro Wizard
Mega Knight Cannon Cart
Electro Wizard Mega Knight Minions Mortar Cannon Cart The Log
Cannon
Mega Knight Minions Cannon Cart
Mega Knight Arrows The Log Electro Wizard
Cannon Cart Mega Knight Cannon
Cannon Cannon Cart Mega Knight
Electro Wizard Minions Mortar Cannon Cart The Log
Arrows Minions Mega Knight Cannon Cannon Cart The Log Electro Wizard
Arrows Cannon Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar The Log
Arrows Mortar The Log Electro Wizard
Arrows Cannon Cart The Log
Cannon Cart Arrows The Log
Arrows Mortar The Log Mega Knight
Arrows Minions
Arrows Mortar The Log
Arrows The Log
Arrows The Log Mortar
Minions Electro Wizard
Arrows Mortar Cannon Cart The Log Electro Wizard
Arrows
Mortar Cannon Cart The Log
Arrows Minions Mortar Cannon Cart
Arrows Mortar Cannon Cart The Log
Arrows Mortar Cannon Cart The Log
Arrows Mortar Cannon Cart The Log Mega Knight
Arrows Mortar
Minions
Arrows Mortar The Log Electro Wizard Mega Knight
Arrows Mortar The Log Mega Knight
Minions The Log Mega Knight
Arrows
The Log
Arrows Mortar Cannon Cart The Log
Arrows The Log Mortar Mega Knight
Arrows Mortar The Log Electro Wizard
Arrows Mortar The Log Mega Knight
Arrows Mortar The Log
Arrows Electro Wizard
Electro Wizard Minions
Arrows Mortar The Log Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard Minions Cannon Cart
Arrows Electro Wizard
Arrows The Log
Cannon Cart Electro Wizard Mega Knight
Arrows The Log Mortar
Arrows
Cannon Cart Mega Knight
Minions The Log Electro Wizard
Electro Wizard
Mortar Cannon Cart The Log Electro Wizard Mega Knight
Cannon Cart
Mortar Mega Knight

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