My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Dart Goblin Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Ram Rider
Giant Snowball
Minions Cannon Dart Goblin Guards Ram Rider
Zap
Minions Cannon Dart Goblin Guards Ram Rider
Barbarian Barrel
Cannon Rascals Dart Goblin Guards
The Log
Cannon Rascals Dart Goblin Guards Ram Rider
Earthquake
Cannon Guards
Arrows
Minions Rascals Dart Goblin Guards
Royal Delivery
Minions Rascals Dart Goblin Guards Ram Rider
Fireball
Minions Cannon Rascals Dart Goblin Ram Rider
Poison
Minions Cannon Rascals Dart Goblin Guards
Lightning
Cannon Ram Rider Monk
Rocket
Rascals Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Cannon Dart Goblin Guards Rascals Ram Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Cannon Dart Goblin

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Ram Rider
Minions
Rascals Ram Rider
Cannon
Rascals
Minions Dart Goblin Ram Rider
Dart Goblin
Rascals Ram Rider Monk
Guards
Ram Rider
Ram Rider
Arrows Minions Rascals Dart Goblin Guards
Monk
Dart Goblin

Defense Synergies 0 11

Arrows
Cannon Monk
Minions
Cannon Dart Goblin Ram Rider
Cannon
Arrows Minions Rascals Dart Goblin Guards
Rascals
Cannon Dart Goblin
Dart Goblin
Minions Cannon Rascals Guards Ram Rider
Guards
Cannon Dart Goblin
Ram Rider
Minions Dart Goblin
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Dart Goblin Ram Rider
Minions Cannon Rascals Dart Goblin Ram Rider Monk
Cannon Ram Rider Minions Rascals Dart Goblin
Cannon Minions Rascals Dart Goblin Guards Ram Rider Monk
Arrows Monk
Arrows Minions Cannon Rascals Dart Goblin Guards
Minions Dart Goblin Ram Rider Arrows Cannon Rascals
Arrows Cannon Rascals Dart Goblin Ram Rider Monk
Cannon Minions Rascals
Guards Cannon Rascals Dart Goblin
Minions Dart Goblin Guards Arrows Cannon Rascals Ram Rider
Arrows Minions Rascals Dart Goblin Ram Rider
Cannon Minions Rascals Guards Ram Rider
Arrows Minions Cannon Rascals Dart Goblin Guards
Cannon Rascals Ram Rider
Monk Cannon Rascals Ram Rider
Arrows Minions Cannon Rascals
Arrows Cannon Minions Rascals Dart Goblin Guards Ram Rider
Arrows Minions Cannon Rascals Dart Goblin Guards Ram Rider
Cannon Dart Goblin Ram Rider
Rascals Arrows Minions Cannon Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards
Arrows Monk
Guards Minions Rascals Ram Rider
Guards Rascals Ram Rider Monk
Cannon Rascals Guards Ram Rider
Arrows Minions Rascals Dart Goblin Ram Rider Monk
Rascals Guards Minions Dart Goblin Ram Rider
Rascals
Minions Monk
Cannon Dart Goblin Guards
Minions Rascals Dart Goblin Guards
Monk Arrows Guards
Rascals Cannon Guards Ram Rider
Cannon Rascals Dart Goblin
Rascals Guards Minions Dart Goblin Monk
Arrows Minions Cannon Rascals Dart Goblin
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Dart Goblin Guards Monk
Arrows Monk Dart Goblin Ram Rider
Arrows Dart Goblin
Arrows Rascals Dart Goblin Guards
Arrows
Arrows Minions Dart Goblin Ram Rider Monk
Arrows Dart Goblin
Arrows Dart Goblin Ram Rider
Arrows Monk Dart Goblin Ram Rider
Minions Guards
Monk Arrows Dart Goblin Ram Rider
Monk Arrows Dart Goblin
Dart Goblin
Arrows Minions Dart Goblin Monk
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Monk Arrows
Minions
Arrows Dart Goblin Monk
Arrows Dart Goblin Monk
Minions Monk
Arrows
Monk
Arrows Monk
Arrows
Arrows Dart Goblin Ram Rider Monk
Arrows Ram Rider Monk
Arrows Dart Goblin
Arrows Dart Goblin
Minions Dart Goblin Guards
Arrows Dart Goblin
Arrows Monk
Arrows Monk
Minions Dart Goblin Guards
Arrows Dart Goblin Ram Rider Monk
Arrows
Rascals Dart Goblin
Arrows Dart Goblin
Monk Arrows
Dart Goblin
Minions Rascals Dart Goblin Guards
Dart Goblin
Dart Goblin Monk
Dart Goblin Monk

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