My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Barbarian Barrel Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards
Giant Snowball
Minions Cannon Tombstone Guards
Zap
Minions Cannon Tombstone Guards
Barbarian Barrel
Cannon Tombstone Guards
The Log
Cannon Tombstone Guards
Earthquake
Cannon Tombstone Guards
Arrows
Minions Tombstone Guards
Royal Delivery
Minions Guards
Fireball
Minions Cannon Tombstone
Poison
Minions Cannon Tombstone Guards
Lightning
Cannon Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Barbarian Barrel Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Rocket Guards Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Minions Cannon Tombstone Guards Freeze Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Minions Cannon

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Freeze
Minions
Barbarian Barrel
Cannon
Tombstone
Rocket
Barbarian Barrel
Minions
Guards
Freeze
Arrows

Defense Synergies 0 14

Arrows
Cannon Tombstone Barbarian Barrel
Minions
Cannon Tombstone Barbarian Barrel Freeze
Cannon
Arrows Minions Rocket Barbarian Barrel Guards
Tombstone
Arrows Minions Rocket Barbarian Barrel Guards
Rocket
Cannon Tombstone
Barbarian Barrel
Arrows Minions Cannon Tombstone Guards
Guards
Cannon Tombstone Barbarian Barrel
Freeze
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Cannon Tombstone Barbarian Barrel
Minions Cannon Tombstone
Cannon Rocket Minions Tombstone Freeze
Cannon Minions Tombstone Guards
Arrows Tombstone Rocket Barbarian Barrel
Arrows Barbarian Barrel Freeze Minions Cannon Guards
Minions Rocket Arrows Cannon Tombstone Freeze
Rocket Arrows Cannon Barbarian Barrel
Cannon Minions Tombstone
Guards Cannon Barbarian Barrel
Minions Guards Arrows Cannon Tombstone Barbarian Barrel Freeze
Arrows Minions
Cannon Tombstone Minions Rocket Guards Freeze
Rocket Arrows Minions Cannon Tombstone Barbarian Barrel Guards Freeze
Cannon Tombstone
Rocket Cannon Freeze
Arrows Minions Cannon Tombstone
Arrows Cannon Tombstone Minions Barbarian Barrel Guards
Arrows Barbarian Barrel Freeze Minions Cannon Tombstone Guards
Cannon
Arrows Minions Cannon Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tombstone Barbarian Barrel
Arrows Rocket Barbarian Barrel
Tombstone Guards Minions Rocket
Rocket Guards Barbarian Barrel
Cannon Tombstone Guards
Arrows Rocket Minions Freeze
Rocket Guards Minions Tombstone
Rocket Freeze Minions Tombstone Barbarian Barrel
Cannon Tombstone Guards
Minions Tombstone Guards
Rocket Arrows Guards
Rocket Cannon Tombstone Guards
Cannon
Tombstone Guards Minions Rocket Barbarian Barrel Freeze
Arrows Minions Cannon Barbarian Barrel Freeze
Arrows Cannon Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Barbarian Barrel Guards Freeze
Arrows Barbarian Barrel
Rocket Arrows Barbarian Barrel
Arrows Rocket Barbarian Barrel Guards Freeze
Rocket Arrows Barbarian Barrel
Arrows Minions Rocket Freeze
Arrows
Arrows Barbarian Barrel Freeze
Arrows
Rocket Minions Guards
Rocket Arrows Barbarian Barrel
Arrows Rocket
Rocket Barbarian Barrel
Arrows Minions Rocket Barbarian Barrel Freeze
Arrows Barbarian Barrel
Rocket Arrows Barbarian Barrel
Arrows Rocket Barbarian Barrel
Arrows Rocket Barbarian Barrel Freeze
Minions Rocket
Rocket Arrows Barbarian Barrel
Rocket Arrows Barbarian Barrel
Rocket Minions
Rocket Arrows
Rocket
Rocket Arrows Barbarian Barrel
Arrows Freeze Barbarian Barrel
Arrows Barbarian Barrel
Arrows
Rocket Arrows Barbarian Barrel
Arrows
Rocket Minions Guards Freeze
Arrows Rocket
Rocket Arrows Freeze
Rocket Arrows
Minions Tombstone Rocket Barbarian Barrel Guards Freeze
Rocket Arrows
Freeze
Arrows Barbarian Barrel
Rocket
Arrows
Rocket Arrows
Minions Rocket Guards Freeze
Rocket
Rocket Barbarian Barrel Freeze
Rocket

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