My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Minions Cannon Hog Rider Guards
Zap
Minions Cannon Guards
Barbarian Barrel
Cannon Valkyrie Guards
The Log
Cannon Hog Rider Guards
Earthquake
Cannon Hog Rider Guards
Arrows
Minions Guards
Royal Delivery
Minions Valkyrie Hog Rider Guards
Fireball
Minions Cannon Hog Rider
Poison
Minions Cannon Guards
Lightning
Cannon Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Cannon Guards Tornado Valkyrie Hog Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Cannon Guards

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider
Minions
Hog Rider Valkyrie
Cannon
Valkyrie
Hog Rider Minions Tornado
Hog Rider
Arrows Minions Valkyrie Guards Tornado
Guards
Hog Rider
Tornado
Electro Giant Valkyrie Hog Rider
Electro Giant
Tornado

Defense Synergies 1 9

Arrows
Cannon Valkyrie Tornado
Minions
Valkyrie Cannon
Cannon
Arrows Minions Valkyrie Guards Electro Giant
Valkyrie
Minions Arrows Cannon Tornado
Hog Rider
Guards
Cannon
Tornado
Arrows Valkyrie Electro Giant
Electro Giant
Cannon Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Valkyrie
Minions Cannon Valkyrie
Cannon Tornado Minions Valkyrie
Cannon Minions Valkyrie Guards
Arrows Valkyrie Tornado
Arrows Tornado Minions Cannon Valkyrie Guards
Minions Tornado Arrows Cannon
Arrows Cannon Valkyrie Electro Giant
Cannon Minions Tornado
Guards Tornado Cannon Valkyrie
Minions Valkyrie Guards Arrows Cannon Tornado Electro Giant
Arrows Minions Tornado
Cannon Minions Valkyrie Guards
Valkyrie Arrows Minions Cannon Guards Tornado
Cannon
Tornado Cannon Electro Giant
Arrows Minions Cannon Valkyrie Tornado
Arrows Cannon Minions Valkyrie Guards Tornado
Arrows Valkyrie Tornado Minions Cannon Guards
Cannon Tornado
Valkyrie Arrows Minions Cannon Guards Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Electro Giant
Arrows Valkyrie
Guards Minions Valkyrie
Valkyrie Guards Tornado
Cannon Valkyrie Guards
Arrows Electro Giant Minions Tornado
Guards Minions Valkyrie
Valkyrie
Minions Valkyrie Tornado
Cannon Guards
Minions Valkyrie Guards
Arrows Valkyrie Guards Tornado Electro Giant
Cannon Valkyrie Guards
Cannon Valkyrie Electro Giant
Guards Electro Giant Minions Valkyrie Tornado
Arrows Minions Valkyrie Cannon Electro Giant
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows Tornado
Arrows
Arrows Valkyrie Guards
Arrows Valkyrie
Arrows Electro Giant Minions Tornado
Arrows Tornado
Arrows Tornado
Arrows Tornado
Minions Guards Tornado
Arrows Valkyrie Tornado
Arrows Tornado
Arrows Minions
Arrows
Arrows
Arrows
Arrows Tornado
Minions
Arrows
Arrows Valkyrie Tornado Electro Giant
Minions
Arrows Tornado
Tornado
Arrows
Arrows Tornado Electro Giant Valkyrie
Arrows Tornado
Arrows Tornado
Arrows Tornado
Arrows Tornado Electro Giant
Minions Guards Electro Giant
Arrows
Arrows
Arrows
Minions Guards
Arrows Tornado
Arrows
Valkyrie
Arrows
Arrows Tornado Electro Giant
Electro Giant Minions Guards Tornado
Tornado
Tornado Electro Giant

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