My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Hog Rider
Giant Snowball
Minions Dart Goblin Battle Ram Hog Rider Witch Princess
Zap
Minions Dart Goblin Battle Ram Witch Princess
Barbarian Barrel
Dart Goblin Battle Ram Witch Princess
The Log
Dart Goblin Battle Ram Hog Rider Witch Princess
Earthquake
Hog Rider Witch
Arrows
Minions Dart Goblin Witch Princess
Royal Delivery
Minions Dart Goblin Battle Ram Hog Rider Witch Princess
Fireball
Minions Dart Goblin Battle Ram Hog Rider Witch Princess
Poison
Minions Dart Goblin Witch Princess
Lightning
Battle Ram Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Freeze Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Dart Goblin Princess Battle Ram Hog Rider Freeze Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Dart Goblin Princess

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Battle Ram Freeze
Minions
Hog Rider Battle Ram
Dart Goblin
Battle Ram Hog Rider Princess
Battle Ram
Arrows Minions Dart Goblin Freeze Witch Princess
Hog Rider
Arrows Minions Freeze Dart Goblin Witch Princess
Freeze
Hog Rider Arrows Battle Ram
Witch
Battle Ram Hog Rider
Princess
Dart Goblin Battle Ram Hog Rider

Defense Synergies 0 3

Arrows
Minions
Dart Goblin Freeze
Dart Goblin
Minions Princess
Battle Ram
Hog Rider
Freeze
Minions
Witch
Princess
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin
Minions Dart Goblin Witch
Witch Minions Dart Goblin Freeze
Witch Minions Dart Goblin
Arrows Princess
Arrows Freeze Minions Dart Goblin
Minions Dart Goblin Arrows Freeze Witch Princess
Arrows Dart Goblin
Witch Minions Princess
Dart Goblin
Minions Dart Goblin Witch Arrows Freeze Princess
Arrows Minions Dart Goblin Witch Princess
Minions Freeze Witch
Arrows Minions Dart Goblin Freeze Witch Princess
Freeze
Arrows Minions Witch
Arrows Minions Dart Goblin Witch
Arrows Freeze Witch Minions Dart Goblin Princess
Dart Goblin
Arrows Minions Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Arrows
Minions Witch
Witch
Arrows Minions Dart Goblin Freeze Witch Princess
Minions Dart Goblin Witch
Freeze Minions Witch
Witch Dart Goblin
Minions Dart Goblin Witch
Arrows
Witch
Dart Goblin Witch Princess
Witch Minions Dart Goblin Freeze
Arrows Minions Dart Goblin Freeze Witch Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Dart Goblin Freeze
Arrows Dart Goblin Princess
Arrows Dart Goblin
Arrows Dart Goblin Freeze
Arrows
Arrows Minions Dart Goblin Freeze Witch Princess
Arrows Dart Goblin Witch Princess
Arrows Dart Goblin Freeze Princess
Arrows Dart Goblin
Minions
Arrows Dart Goblin Princess
Arrows Dart Goblin Princess
Dart Goblin Princess
Arrows Minions Dart Goblin Freeze Princess
Princess Arrows Dart Goblin
Arrows Dart Goblin Witch Princess
Arrows Dart Goblin Princess
Arrows Freeze
Minions
Arrows Dart Goblin Princess
Arrows Dart Goblin Witch Princess
Minions
Arrows Princess
Arrows
Arrows Freeze Witch Princess
Witch
Arrows Dart Goblin Witch Princess
Arrows Witch Princess
Arrows Dart Goblin
Arrows Dart Goblin Witch Princess
Minions Dart Goblin Freeze Witch
Arrows Dart Goblin
Arrows Freeze Princess
Arrows Princess
Minions Dart Goblin Freeze Witch Princess
Arrows Dart Goblin Witch Princess
Freeze
Arrows
Dart Goblin Princess
Arrows Dart Goblin Princess
Arrows
Dart Goblin
Minions Dart Goblin Freeze Witch Princess
Dart Goblin Witch Princess
Dart Goblin Freeze Witch Princess
Dart Goblin

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