My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Flying Machine Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards
Giant Snowball
Minions Musketeer Flying Machine Guards Witch
Zap
Minions Flying Machine Guards Witch
Barbarian Barrel
Musketeer Guards Witch
The Log
Mini P.E.K.K.A Musketeer Guards Witch
Earthquake
Guards Witch
Arrows
Minions Flying Machine Guards Witch
Royal Delivery
Minions Mini P.E.K.K.A Musketeer Flying Machine Guards Witch
Fireball
Minions Musketeer Flying Machine Witch
Poison
Minions Musketeer Flying Machine Guards Witch
Lightning
Mini P.E.K.K.A Musketeer Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Guards Fireball Mini P.E.K.K.A Musketeer Flying Machine Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Guards Fireball

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mini P.E.K.K.A
Minions
Mini P.E.K.K.A
Fireball
Arrows
Mini P.E.K.K.A
Arrows Minions Musketeer
Musketeer
Mini P.E.K.K.A
Flying Machine
Guards
Witch

Defense Synergies 1 12

Arrows
Fireball Mini P.E.K.K.A
Minions
Musketeer Flying Machine
Fireball
Arrows Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Arrows Fireball Musketeer Guards Witch
Musketeer
Guards Minions Fireball Mini P.E.K.K.A Flying Machine
Flying Machine
Minions Musketeer Guards
Guards
Musketeer Mini P.E.K.K.A Flying Machine Witch
Witch
Mini P.E.K.K.A Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer Flying Machine
Mini P.E.K.K.A Minions Musketeer Flying Machine Witch
Mini P.E.K.K.A Witch Minions Musketeer
Mini P.E.K.K.A Witch Minions Musketeer Guards
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Minions Musketeer Flying Machine Guards
Minions Musketeer Arrows Fireball Flying Machine Witch
Arrows Fireball Musketeer Flying Machine
Mini P.E.K.K.A Witch Minions Musketeer
Guards Mini P.E.K.K.A Musketeer
Minions Guards Witch Arrows Fireball Musketeer Flying Machine
Arrows Minions Musketeer Fireball Flying Machine Witch
Mini P.E.K.K.A Minions Fireball Musketeer Flying Machine Guards Witch
Fireball Arrows Minions Mini P.E.K.K.A Guards Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Arrows Minions Fireball Mini P.E.K.K.A Musketeer Witch
Arrows Fireball Minions Musketeer Flying Machine Guards Witch
Arrows Witch Minions Fireball Musketeer Flying Machine Guards
Mini P.E.K.K.A Musketeer
Arrows Minions Fireball Mini P.E.K.K.A Musketeer Flying Machine Guards Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Fireball Witch
Fireball Arrows Mini P.E.K.K.A Musketeer Flying Machine
Guards Minions Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Guards Fireball Musketeer
Mini P.E.K.K.A Musketeer Guards Witch
Arrows Fireball Minions Musketeer Flying Machine Witch
Mini P.E.K.K.A Guards Minions Fireball Musketeer Flying Machine Witch
Mini P.E.K.K.A
Minions Fireball Mini P.E.K.K.A Flying Machine Witch
Witch Musketeer Guards
Minions Mini P.E.K.K.A Musketeer Flying Machine Guards Witch
Arrows Fireball Guards
Mini P.E.K.K.A Fireball Guards Witch
Fireball Musketeer Flying Machine Witch
Guards Witch Minions Fireball Mini P.E.K.K.A Musketeer Flying Machine
Arrows Minions Fireball Mini P.E.K.K.A Musketeer Flying Machine Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Flying Machine Guards
Arrows Fireball Musketeer Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Musketeer Flying Machine Guards
Fireball Arrows
Arrows Fireball Minions Musketeer Flying Machine Witch
Arrows Musketeer Flying Machine Witch
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Minions Fireball Mini P.E.K.K.A Musketeer Guards
Arrows Fireball Musketeer Flying Machine
Fireball Arrows Musketeer Flying Machine
Flying Machine Fireball Musketeer
Arrows Minions Fireball Musketeer Flying Machine
Arrows Fireball Musketeer Flying Machine
Arrows Fireball Musketeer Flying Machine Witch
Arrows Fireball Musketeer Flying Machine
Arrows Fireball
Minions Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Musketeer Flying Machine
Arrows Fireball Flying Machine Witch
Minions Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer Flying Machine
Arrows Fireball Witch
Witch
Arrows Fireball Musketeer Flying Machine Witch
Fireball Arrows Musketeer Flying Machine Witch
Fireball Arrows Musketeer
Arrows Fireball Musketeer Flying Machine Witch
Minions Fireball Musketeer Flying Machine Guards Witch
Fireball Mini P.E.K.K.A
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Minions Fireball Musketeer Flying Machine Guards Witch
Fireball Arrows Musketeer Flying Machine Witch
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer Flying Machine
Arrows Fireball Musketeer Flying Machine
Arrows Fireball
Musketeer Flying Machine
Minions Fireball Musketeer Flying Machine Guards Witch
Fireball Musketeer Flying Machine Witch
Fireball Musketeer Flying Machine Witch
Fireball

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