My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Skeleton Army
Giant Snowball
Minions Battle Ram Skeleton Army Lumberjack
Zap
Minions Battle Ram Skeleton Army
Barbarian Barrel
Battle Ram Skeleton Army Lumberjack
The Log
Battle Ram Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Battle Ram Skeleton Army P.E.K.K.A Lumberjack
Fireball
Minions Battle Ram Skeleton Army Lumberjack
Poison
Minions Skeleton Army
Lightning
Battle Ram Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Skeleton Army Fireball Battle Ram Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Skeleton Army

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Battle Ram Lumberjack
Minions
Battle Ram P.E.K.K.A Lumberjack
Fireball
Arrows Battle Ram The Log
Battle Ram
The Log Arrows Minions Fireball P.E.K.K.A Lumberjack
Skeleton Army
P.E.K.K.A
Arrows Minions Battle Ram The Log Lumberjack
The Log
Battle Ram Fireball P.E.K.K.A Lumberjack
Lumberjack
Arrows Minions Battle Ram P.E.K.K.A The Log

Defense Synergies 2 10

Arrows
Fireball P.E.K.K.A Lumberjack
Minions
P.E.K.K.A The Log Lumberjack
Fireball
The Log Arrows Lumberjack
Battle Ram
Skeleton Army
The Log Lumberjack
P.E.K.K.A
The Log Arrows Minions
The Log
Fireball P.E.K.K.A Minions Skeleton Army Lumberjack
Lumberjack
Arrows Minions Fireball Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log
Skeleton Army P.E.K.K.A Lumberjack Minions The Log
Skeleton Army P.E.K.K.A Lumberjack Minions
Skeleton Army P.E.K.K.A Lumberjack Minions
Arrows Fireball Skeleton Army P.E.K.K.A The Log Lumberjack
Arrows Fireball Skeleton Army The Log Minions Lumberjack
Minions Arrows Fireball
Arrows Fireball P.E.K.K.A The Log
P.E.K.K.A Minions Skeleton Army Lumberjack
Skeleton Army Lumberjack
Minions Skeleton Army Arrows Fireball The Log Lumberjack
Arrows Minions Fireball
Skeleton Army P.E.K.K.A Lumberjack Minions Fireball The Log
Fireball Skeleton Army Arrows Minions P.E.K.K.A The Log Lumberjack
Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army Fireball P.E.K.K.A The Log Lumberjack
Arrows Minions Fireball Skeleton Army P.E.K.K.A Lumberjack
Arrows Fireball Minions Skeleton Army The Log Lumberjack
Arrows The Log Minions Fireball Lumberjack
P.E.K.K.A Lumberjack
Skeleton Army Arrows Minions Fireball P.E.K.K.A The Log Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Fireball P.E.K.K.A
Fireball Arrows The Log Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Minions The Log
Skeleton Army P.E.K.K.A Lumberjack Fireball The Log
P.E.K.K.A Skeleton Army Lumberjack
Arrows Fireball Minions
Skeleton Army P.E.K.K.A Minions Fireball Lumberjack
P.E.K.K.A Skeleton Army Lumberjack
P.E.K.K.A Minions Fireball Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Minions Lumberjack
Skeleton Army P.E.K.K.A Arrows Fireball The Log
Skeleton Army P.E.K.K.A Fireball Lumberjack
Fireball Skeleton Army
Skeleton Army Minions Fireball P.E.K.K.A The Log Lumberjack
Arrows Minions Fireball P.E.K.K.A The Log
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Arrows The Log
Arrows Fireball Minions
Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Minions Fireball Lumberjack
Arrows Fireball The Log
Fireball Arrows
Fireball The Log
Arrows Minions Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Minions
Arrows Fireball The Log
Arrows Fireball The Log
Minions Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Fireball
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Arrows The Log
Arrows Fireball
Minions Fireball
Fireball
Arrows Fireball The Log
Arrows Fireball
P.E.K.K.A
Arrows Fireball The Log
Minions Fireball Skeleton Army
Fireball Arrows
Arrows The Log Fireball
Fireball Lumberjack
Arrows The Log Fireball
Arrows Fireball
P.E.K.K.A
Minions Fireball The Log
Fireball
Fireball The Log
P.E.K.K.A
Fireball

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