My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Army Giant Skeleton
Giant Snowball
Minions Skeleton Army Baby Dragon
Zap
Minions Firecracker Skeleton Army
Barbarian Barrel
Firecracker Skeleton Army Giant Skeleton
The Log
Firecracker Skeleton Army Giant Skeleton
Earthquake
Firecracker Skeleton Army
Arrows
Minions Firecracker Skeleton Army
Royal Delivery
Minions Firecracker Skeleton Army Baby Dragon Giant Skeleton
Fireball
Minions Firecracker Skeleton Army Baby Dragon
Poison
Minions Firecracker Skeleton Army
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Firecracker Skeleton Army Fireball Baby Dragon Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Firecracker Skeleton Army

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Giant Skeleton
Minions
Giant Firecracker Baby Dragon Giant Skeleton
Firecracker
Minions Giant Baby Dragon Giant Skeleton
Fireball
Arrows Giant Baby Dragon
Giant
Arrows Minions Firecracker Fireball Baby Dragon
Skeleton Army
Baby Dragon
Minions Firecracker Fireball Giant Giant Skeleton
Giant Skeleton
Arrows Minions Firecracker Baby Dragon

Defense Synergies 0 10

Arrows
Fireball Giant Skeleton
Minions
Firecracker Baby Dragon Giant Skeleton
Firecracker
Minions Skeleton Army Baby Dragon Giant Skeleton
Fireball
Arrows
Giant
Skeleton Army
Firecracker Giant Skeleton
Baby Dragon
Minions Firecracker Giant Skeleton
Giant Skeleton
Arrows Minions Firecracker Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Fireball Baby Dragon
Skeleton Army Minions Firecracker
Skeleton Army Minions Giant Skeleton
Skeleton Army Minions Firecracker
Arrows Firecracker Fireball Skeleton Army Giant Skeleton
Arrows Fireball Skeleton Army Minions Firecracker Baby Dragon
Minions Arrows Firecracker Fireball Baby Dragon
Arrows Fireball Baby Dragon Giant Skeleton
Minions Skeleton Army
Skeleton Army Firecracker Giant Skeleton
Minions Skeleton Army Arrows Firecracker Fireball Baby Dragon Giant Skeleton
Arrows Minions Firecracker Fireball Baby Dragon
Skeleton Army Minions Fireball Giant Skeleton
Fireball Skeleton Army Arrows Minions Firecracker Baby Dragon
Skeleton Army
Skeleton Army Fireball
Arrows Minions Firecracker Fireball Skeleton Army
Arrows Fireball Minions Firecracker Skeleton Army Baby Dragon
Arrows Baby Dragon Minions Firecracker Fireball Giant Skeleton
Skeleton Army Arrows Minions Firecracker Fireball Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Giant Skeleton
Fireball Arrows Firecracker Baby Dragon
Skeleton Army Giant Skeleton Minions
Skeleton Army Giant Skeleton Fireball
Giant Skeleton Skeleton Army
Arrows Firecracker Fireball Minions Baby Dragon
Skeleton Army Minions Fireball Giant Skeleton
Giant Skeleton Skeleton Army
Giant Skeleton Minions Firecracker Fireball Skeleton Army Baby Dragon
Skeleton Army
Minions Giant Skeleton
Skeleton Army Arrows Fireball Giant Skeleton
Skeleton Army Giant Skeleton Fireball
Firecracker Fireball Skeleton Army Baby Dragon
Skeleton Army Minions Firecracker Fireball Baby Dragon Giant Skeleton
Arrows Minions Firecracker Fireball Baby Dragon Giant Skeleton
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Baby Dragon Giant Skeleton
Arrows Firecracker Fireball Baby Dragon
Arrows Fireball Baby Dragon Giant Skeleton
Arrows Firecracker Fireball Giant Skeleton
Fireball Arrows Firecracker Baby Dragon
Arrows Firecracker Fireball Minions Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Fireball Firecracker Baby Dragon
Arrows Fireball Firecracker
Minions Fireball
Firecracker Arrows Fireball
Fireball Arrows Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Arrows Minions Firecracker Fireball Baby Dragon
Arrows Firecracker Fireball Baby Dragon
Arrows Firecracker Fireball Baby Dragon
Arrows Firecracker Fireball Baby Dragon
Arrows Fireball
Minions
Arrows Firecracker Fireball Baby Dragon
Arrows Firecracker Fireball Baby Dragon
Minions Fireball Baby Dragon Giant Skeleton
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Firecracker Fireball Baby Dragon
Arrows Firecracker Fireball Baby Dragon
Fireball Arrows Baby Dragon
Fireball Arrows Firecracker Baby Dragon
Arrows Firecracker Fireball Baby Dragon
Minions Firecracker Fireball
Fireball
Arrows Fireball
Arrows Firecracker Fireball
Giant Skeleton
Arrows Firecracker Fireball
Minions Fireball Skeleton Army
Fireball Arrows Firecracker Baby Dragon
Arrows Fireball
Fireball Firecracker Baby Dragon
Arrows Firecracker Fireball Baby Dragon
Arrows Fireball Giant Skeleton
Firecracker
Minions Firecracker Fireball Baby Dragon Giant Skeleton
Firecracker Fireball
Firecracker Fireball Baby Dragon Giant Skeleton
Fireball Firecracker

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