My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Witch Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Goblin Barrel Inferno Dragon Sparky
Giant Snowball
Minions Goblin Barrel Witch Inferno Dragon
Zap
Minions Firecracker Goblin Barrel Witch Inferno Dragon Sparky
Barbarian Barrel
Firecracker Goblin Barrel Witch Sparky
The Log
Firecracker Goblin Barrel Witch Sparky
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Minions Firecracker Goblin Barrel Witch
Royal Delivery
Minions Firecracker Goblin Barrel Witch Inferno Dragon Sparky
Fireball
Minions Firecracker Goblin Barrel Witch Inferno Dragon Sparky
Poison
Minions Firecracker Witch Sparky
Lightning
Witch Inferno Dragon Sparky
Rocket
Witch Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Firecracker Goblin Barrel Inferno Dragon Giant Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Firecracker Goblin Barrel

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Sparky Goblin Barrel
Minions
Giant Firecracker Inferno Dragon Sparky
Firecracker
Minions Giant Goblin Barrel Inferno Dragon Sparky
Giant
Arrows Minions Goblin Barrel Sparky Firecracker Witch
Goblin Barrel
Giant Arrows Firecracker Sparky
Witch
Giant
Inferno Dragon
Minions Firecracker
Sparky
Arrows Giant Minions Firecracker Goblin Barrel

Defense Synergies 0 2

Arrows
Sparky
Minions
Firecracker
Firecracker
Minions
Giant
Goblin Barrel
Witch
Inferno Dragon
Sparky
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Sparky
Inferno Dragon Sparky Minions Firecracker Witch
Witch Sparky Minions Inferno Dragon
Witch Inferno Dragon Sparky Minions Firecracker
Arrows Firecracker Sparky
Arrows Minions Firecracker
Minions Inferno Dragon Arrows Firecracker Witch
Arrows Sparky
Witch Inferno Dragon Sparky Minions
Firecracker Sparky
Minions Witch Arrows Firecracker
Arrows Minions Inferno Dragon Firecracker Witch
Sparky Minions Witch
Sparky Arrows Minions Firecracker Witch
Inferno Dragon Sparky
Inferno Dragon Sparky
Sparky Arrows Minions Firecracker Witch
Arrows Minions Firecracker Witch
Arrows Witch Minions Firecracker Inferno Dragon
Sparky Inferno Dragon
Arrows Minions Firecracker Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Sparky
Arrows Firecracker Inferno Dragon
Minions Witch Sparky
Sparky
Witch Inferno Dragon Sparky
Arrows Firecracker Minions Witch
Sparky Minions Witch
Inferno Dragon Sparky
Minions Firecracker Witch Inferno Dragon Sparky
Witch Inferno Dragon Sparky
Inferno Dragon Minions Witch Sparky
Arrows
Witch Sparky
Firecracker Witch Sparky
Witch Sparky Minions Firecracker Inferno Dragon
Arrows Minions Firecracker Witch Inferno Dragon Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Sparky
Arrows Firecracker
Arrows Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Minions Witch
Arrows Firecracker Witch Sparky
Arrows Firecracker
Arrows Firecracker
Minions Sparky
Firecracker Arrows Sparky
Arrows Firecracker
Firecracker Sparky
Arrows Minions Firecracker
Arrows Firecracker Sparky
Arrows Firecracker Witch Sparky
Arrows Firecracker Sparky
Arrows Sparky
Minions Sparky
Arrows Firecracker Sparky
Arrows Firecracker Witch
Minions Sparky
Arrows
Sparky
Arrows
Arrows Firecracker Witch Sparky
Witch Inferno Dragon
Arrows Firecracker Witch Sparky
Arrows Witch Sparky
Arrows Firecracker Sparky
Arrows Firecracker Witch Sparky
Minions Firecracker Witch
Sparky
Arrows Sparky
Arrows Firecracker Sparky
Sparky
Arrows Firecracker Sparky
Minions Witch
Arrows Firecracker Witch
Arrows
Firecracker Sparky
Arrows Firecracker
Arrows Sparky
Firecracker Sparky
Minions Firecracker Witch Sparky
Firecracker Witch
Firecracker Witch Sparky
Inferno Dragon Sparky
Firecracker Sparky

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