My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Minions Hog Rider Guards
Zap
Minions Firecracker Inferno Tower Guards
Barbarian Barrel
Firecracker Inferno Tower Guards Magic Archer
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Hog Rider Inferno Tower Guards
Arrows
Minions Firecracker Guards
Royal Delivery
Minions Firecracker Hog Rider Guards Magic Archer
Fireball
Minions Firecracker Hog Rider Inferno Tower Magic Archer
Poison
Minions Firecracker Inferno Tower Guards Magic Archer
Lightning
Inferno Tower Magic Archer
Rocket
Hog Rider Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Firecracker Guards Hog Rider Magic Archer Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Firecracker Guards

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Knight
Minions
Hog Rider Mega Knight Firecracker
Firecracker
Hog Rider Minions Mega Knight
Hog Rider
Arrows Minions Firecracker Guards Magic Archer Mega Knight
Inferno Tower
Guards
Hog Rider
Magic Archer
Hog Rider Mega Knight
Mega Knight
Minions Arrows Firecracker Hog Rider Magic Archer

Defense Synergies 2 10

Arrows
Mega Knight Inferno Tower
Minions
Firecracker Inferno Tower Mega Knight
Firecracker
Minions Inferno Tower Guards Mega Knight
Hog Rider
Inferno Tower
Guards Arrows Minions Firecracker Mega Knight
Guards
Inferno Tower Firecracker Magic Archer
Magic Archer
Guards Mega Knight
Mega Knight
Arrows Minions Firecracker Inferno Tower Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Inferno Tower Magic Archer
Inferno Tower Minions Firecracker Mega Knight
Inferno Tower Mega Knight Minions
Inferno Tower Minions Firecracker Guards Mega Knight
Arrows Firecracker Mega Knight
Arrows Minions Firecracker Guards Magic Archer Mega Knight
Minions Inferno Tower Arrows Firecracker Magic Archer
Arrows Inferno Tower Magic Archer Mega Knight
Inferno Tower Minions
Guards Firecracker Inferno Tower Mega Knight
Minions Guards Arrows Firecracker Magic Archer Mega Knight
Arrows Minions Inferno Tower Firecracker Magic Archer
Inferno Tower Mega Knight Minions Guards
Mega Knight Arrows Minions Firecracker Guards Magic Archer
Inferno Tower Mega Knight
Inferno Tower Mega Knight
Mega Knight Arrows Minions Firecracker Inferno Tower
Arrows Mega Knight Minions Firecracker Guards Magic Archer
Arrows Minions Firecracker Guards Magic Archer Mega Knight
Inferno Tower
Mega Knight Arrows Minions Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Inferno Tower
Arrows Firecracker Magic Archer Mega Knight
Guards Mega Knight Minions Inferno Tower
Guards Mega Knight Inferno Tower
Inferno Tower Guards Mega Knight
Arrows Firecracker Minions Magic Archer
Guards Minions Inferno Tower
Inferno Tower Mega Knight
Mega Knight Minions Firecracker Inferno Tower Magic Archer
Inferno Tower Guards
Mega Knight Minions Inferno Tower Guards
Mega Knight Arrows Guards
Mega Knight Inferno Tower Guards
Firecracker Magic Archer Mega Knight
Inferno Tower Guards Minions Firecracker Magic Archer
Arrows Minions Mega Knight Firecracker Inferno Tower Magic Archer
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Guards
Arrows Firecracker Magic Archer
Arrows Magic Archer
Arrows Firecracker Guards
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Minions Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker
Minions Guards
Firecracker Arrows Magic Archer
Arrows Firecracker Magic Archer
Firecracker Magic Archer
Arrows Minions Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker Mega Knight
Arrows
Minions
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Magic Archer Mega Knight
Minions Magic Archer Mega Knight
Arrows
Arrows
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Minions Firecracker Guards
Arrows Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Mega Knight
Arrows Firecracker Magic Archer
Minions Guards Magic Archer
Arrows Firecracker Magic Archer
Arrows
Firecracker Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows
Firecracker Mega Knight
Minions Firecracker Guards Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer Mega Knight
Firecracker Mega Knight

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