My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Minions Hog Rider Guards Lumberjack
Zap
Minions Firecracker Guards
Barbarian Barrel
Firecracker Wizard Guards Lumberjack
The Log
Firecracker Hog Rider Guards Lumberjack
Earthquake
Firecracker Hog Rider Guards
Arrows
Minions Firecracker Guards
Royal Delivery
Minions Firecracker Hog Rider Wizard Guards Lumberjack
Fireball
Minions Firecracker Hog Rider Wizard Lumberjack
Poison
Minions Firecracker Wizard Guards
Lightning
Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Firecracker Guards Hog Rider Freeze Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Firecracker Guards

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Freeze Lumberjack
Minions
Hog Rider Firecracker Lumberjack
Firecracker
Hog Rider Minions Lumberjack
Hog Rider
Arrows Minions Firecracker Freeze Wizard Guards Lumberjack
Wizard
Hog Rider Lumberjack
Guards
Hog Rider Lumberjack
Freeze
Hog Rider Arrows
Lumberjack
Arrows Minions Firecracker Hog Rider Wizard Guards

Defense Synergies 0 11

Arrows
Lumberjack
Minions
Firecracker Freeze Lumberjack
Firecracker
Minions Guards Lumberjack
Hog Rider
Wizard
Guards Freeze Lumberjack
Guards
Firecracker Wizard Lumberjack
Freeze
Minions Wizard Lumberjack
Lumberjack
Arrows Minions Firecracker Wizard Guards Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Wizard
Lumberjack Minions Firecracker
Lumberjack Minions Freeze
Lumberjack Minions Firecracker Guards
Arrows Firecracker Lumberjack
Arrows Freeze Minions Firecracker Guards Lumberjack
Minions Arrows Firecracker Wizard Freeze
Arrows
Minions Lumberjack
Guards Firecracker Lumberjack
Minions Guards Arrows Firecracker Wizard Freeze Lumberjack
Arrows Minions Firecracker Wizard
Lumberjack Minions Wizard Guards Freeze
Wizard Arrows Minions Firecracker Guards Freeze Lumberjack
Lumberjack
Freeze Lumberjack
Wizard Arrows Minions Firecracker Lumberjack
Arrows Minions Firecracker Wizard Guards Lumberjack
Arrows Wizard Freeze Minions Firecracker Guards Lumberjack
Lumberjack
Wizard Arrows Minions Firecracker Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack
Arrows Firecracker Wizard Lumberjack
Guards Lumberjack Minions
Guards Lumberjack
Guards Lumberjack
Arrows Firecracker Wizard Minions Freeze
Guards Minions Lumberjack
Lumberjack
Freeze Minions Firecracker
Guards
Minions Guards Lumberjack
Arrows Guards
Wizard Guards Lumberjack
Wizard Firecracker
Guards Minions Firecracker Freeze Lumberjack
Arrows Minions Firecracker Wizard Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards Freeze
Arrows Firecracker
Arrows
Arrows Firecracker Guards Freeze
Wizard Arrows Firecracker
Arrows Firecracker Wizard Minions Freeze
Arrows Firecracker Wizard
Arrows Firecracker Wizard Freeze
Arrows Firecracker Wizard
Minions Guards Lumberjack
Firecracker Arrows Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Minions Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Freeze
Minions
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Minions
Arrows Wizard
Arrows
Arrows Firecracker Freeze Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Minions Firecracker Wizard Guards Freeze
Arrows Wizard
Arrows Firecracker Freeze
Arrows Firecracker Wizard
Minions Guards Freeze
Arrows Firecracker Wizard
Freeze
Arrows
Firecracker Wizard Lumberjack
Arrows Firecracker Wizard
Arrows
Firecracker
Minions Firecracker Guards Freeze
Firecracker
Firecracker Freeze
Firecracker Wizard

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