My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Wizard Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Ram Rider
Giant Snowball
Minions Ram Rider
Zap
Minions Firecracker Ram Rider
Barbarian Barrel
Firecracker Ice Wizard
The Log
Firecracker Ram Rider
Earthquake
Firecracker
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Ice Wizard Ram Rider
Fireball
Minions Firecracker Ice Wizard Ram Rider
Poison
Minions Firecracker Ice Wizard
Lightning
Ice Wizard Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Firecracker Ice Wizard Ram Rider Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Firecracker

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Ram Rider Mega Knight
Minions
Mega Knight Firecracker Ram Rider
Firecracker
Minions Ram Rider Mega Knight
The Log
Ram Rider Mega Knight
Ice Wizard
Ram Rider
Ram Rider
Arrows Minions Firecracker The Log Ice Wizard Mega Knight Goblinstein
Mega Knight
Minions Arrows Firecracker The Log Ram Rider
Goblinstein
Ram Rider

Defense Synergies 2 12

Arrows
Mega Knight Ice Wizard
Minions
Firecracker The Log Ice Wizard Ram Rider Mega Knight
Firecracker
The Log Minions Ice Wizard Mega Knight
The Log
Firecracker Minions Ice Wizard Ram Rider Mega Knight
Ice Wizard
Arrows Minions Firecracker The Log Mega Knight
Ram Rider
Minions The Log
Mega Knight
Arrows Minions Firecracker The Log Ice Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker The Log Ram Rider
Minions Firecracker The Log Ice Wizard Ram Rider Mega Knight
Ram Rider Mega Knight Minions Ice Wizard
Minions Firecracker Ice Wizard Ram Rider Mega Knight
Arrows Firecracker The Log Mega Knight
Arrows The Log Minions Firecracker Ice Wizard Mega Knight
Minions Ram Rider Arrows Firecracker Ice Wizard
Arrows The Log Ram Rider Mega Knight
Minions Ice Wizard
Firecracker Ice Wizard Mega Knight
Minions Ice Wizard Arrows Firecracker The Log Ram Rider Mega Knight
Arrows Minions Firecracker Ice Wizard Ram Rider
Mega Knight Minions The Log Ice Wizard Ram Rider
Mega Knight Arrows Minions Firecracker The Log
Ram Rider Mega Knight
The Log Ram Rider Mega Knight Goblinstein
Mega Knight Arrows Minions Firecracker
Arrows Mega Knight Minions Firecracker The Log Ice Wizard Ram Rider
Arrows The Log Minions Firecracker Ice Wizard Ram Rider Mega Knight
Ram Rider
Mega Knight Arrows Minions Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Firecracker The Log Mega Knight
Mega Knight Minions The Log Ram Rider
Mega Knight The Log Ram Rider
Ram Rider Mega Knight
Arrows Firecracker Goblinstein Minions Ice Wizard Ram Rider
Minions Ice Wizard Ram Rider
Mega Knight
Mega Knight Goblinstein Minions Firecracker The Log
Mega Knight Minions
Mega Knight Arrows The Log
Mega Knight Ram Rider
Firecracker Mega Knight
Minions Firecracker The Log Goblinstein
Arrows Minions Mega Knight Firecracker The Log Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log Ice Wizard Ram Rider
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight Goblinstein
Arrows Firecracker Goblinstein Minions Ice Wizard Ram Rider
Arrows Firecracker The Log
Arrows The Log Firecracker Ice Wizard Ram Rider
Arrows The Log Firecracker Ram Rider
Minions
Firecracker Arrows The Log Ram Rider
Arrows Firecracker
Firecracker The Log
Arrows Minions Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Minions
Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log Mega Knight
Minions The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Ice Wizard Mega Knight Goblinstein
Arrows Firecracker The Log Ice Wizard Ram Rider
Arrows The Log Ram Rider Mega Knight
Arrows Firecracker The Log
Arrows Firecracker Ice Wizard
Minions Firecracker Goblinstein
Arrows The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Minions Goblinstein
Arrows Firecracker Ice Wizard Ram Rider
Arrows The Log
Firecracker Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Mega Knight
Minions Firecracker The Log
Firecracker
Firecracker The Log Mega Knight
Firecracker Mega Knight

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