My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner P.E.K.K.A Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions
Zap
Minions Firecracker
Barbarian Barrel
Firecracker Executioner Electro Wizard
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Mini P.E.K.K.A Executioner P.E.K.K.A Electro Wizard
Fireball
Minions Firecracker Executioner Electro Wizard
Poison
Minions Firecracker Executioner Electro Wizard
Lightning
Mini P.E.K.K.A Executioner Electro Wizard Goblinstein
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Firecracker Mini P.E.K.K.A Electro Wizard Executioner Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Firecracker Mini P.E.K.K.A

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A
Minions
Firecracker Mini P.E.K.K.A P.E.K.K.A
Firecracker
Minions Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Arrows Minions Firecracker Electro Wizard
Executioner
P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Minions Firecracker Executioner
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A
Goblinstein

Defense Synergies 1 10

Arrows
Mini P.E.K.K.A P.E.K.K.A
Minions
Firecracker P.E.K.K.A Electro Wizard
Firecracker
Minions Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Arrows Firecracker Executioner
Executioner
Mini P.E.K.K.A
P.E.K.K.A
Arrows Minions Firecracker Electro Wizard
Electro Wizard
Mini P.E.K.K.A Minions Firecracker P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Executioner Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Minions Firecracker Executioner Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Minions Executioner Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Minions Firecracker Electro Wizard
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows Minions Firecracker Executioner Electro Wizard
Minions Electro Wizard Arrows Firecracker Executioner
Arrows P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Minions
Firecracker Mini P.E.K.K.A Electro Wizard
Minions Executioner Electro Wizard Arrows Firecracker
Arrows Minions Executioner Firecracker Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Minions Electro Wizard
Executioner Arrows Minions Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Minions Firecracker Mini P.E.K.K.A Executioner P.E.K.K.A Electro Wizard
Arrows Minions Firecracker Executioner Electro Wizard
Arrows Executioner Minions Firecracker Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Minions Firecracker Mini P.E.K.K.A Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Mini P.E.K.K.A Executioner
P.E.K.K.A Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Executioner
Arrows Firecracker Executioner Minions Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Minions Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Electro Wizard Minions Firecracker Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Minions Mini P.E.K.K.A
P.E.K.K.A Arrows Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Executioner
Firecracker Executioner
Electro Wizard Minions Firecracker Mini P.E.K.K.A Executioner P.E.K.K.A
Arrows Minions Executioner Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Executioner Electro Wizard
Arrows
Arrows Firecracker
Executioner Arrows Firecracker
Arrows Firecracker Executioner Minions
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker
Minions Mini P.E.K.K.A Electro Wizard
Firecracker Arrows Electro Wizard
Arrows Firecracker Executioner
Firecracker Executioner
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Minions Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Executioner Electro Wizard
Arrows Firecracker
Minions
Arrows
Arrows
Arrows Firecracker Executioner
Arrows Firecracker Executioner Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Executioner Electro Wizard
Electro Wizard Minions Firecracker
Mini P.E.K.K.A
Arrows
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker
Electro Wizard Minions
Arrows Firecracker Executioner Electro Wizard
Arrows
Firecracker Mini P.E.K.K.A Executioner Electro Wizard
Arrows Firecracker Executioner
Arrows
Firecracker Executioner P.E.K.K.A
Minions Firecracker Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Executioner Electro Wizard
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: