My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions
Zap
Minions Firecracker
Barbarian Barrel
Firecracker Electro Wizard
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Fireball
Minions Firecracker Electro Wizard
Poison
Minions Firecracker Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Firecracker Mini P.E.K.K.A Electro Wizard Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Firecracker Mini P.E.K.K.A

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A Lightning Mega Knight
Minions
Mega Knight Firecracker Mini P.E.K.K.A P.E.K.K.A
Firecracker
Minions Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Minions Firecracker Lightning Electro Wizard Mega Knight
Lightning
Arrows Mini P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Minions Firecracker
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Mega Knight
Mega Knight
Minions Arrows Firecracker Mini P.E.K.K.A Electro Wizard

Defense Synergies 2 13

Arrows
Mega Knight Mini P.E.K.K.A Lightning P.E.K.K.A
Minions
Firecracker P.E.K.K.A Electro Wizard Mega Knight
Firecracker
Minions Mini P.E.K.K.A P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Arrows Firecracker
Lightning
Arrows
P.E.K.K.A
Arrows Minions Firecracker Electro Wizard
Electro Wizard
Mini P.E.K.K.A Minions Firecracker P.E.K.K.A Mega Knight
Mega Knight
Arrows Minions Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Firecracker Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Minions Firecracker Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Minions Lightning Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Minions Firecracker Electro Wizard Mega Knight
Lightning Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A Mega Knight
Arrows Minions Firecracker Electro Wizard Mega Knight
Minions Lightning Electro Wizard Arrows Firecracker
Lightning Arrows P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Minions
Firecracker Mini P.E.K.K.A Electro Wizard Mega Knight
Minions Electro Wizard Arrows Firecracker Mega Knight
Arrows Minions Firecracker Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Minions Lightning Electro Wizard
Mega Knight Arrows Minions Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A Lightning P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Arrows Minions Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Mega Knight Minions Firecracker Electro Wizard
Arrows Minions Firecracker Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mega Knight Arrows Minions Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Mini P.E.K.K.A Lightning Mega Knight
P.E.K.K.A Mega Knight Minions Mini P.E.K.K.A Lightning Electro Wizard
Mini P.E.K.K.A Lightning P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Mega Knight
Arrows Firecracker Minions Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Minions Lightning Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Lightning P.E.K.K.A Electro Wizard Mega Knight Minions Firecracker Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Mega Knight Minions Mini P.E.K.K.A
Lightning P.E.K.K.A Mega Knight Arrows Electro Wizard
Mini P.E.K.K.A Lightning P.E.K.K.A Mega Knight
Firecracker Mega Knight
Electro Wizard Minions Firecracker Mini P.E.K.K.A Lightning P.E.K.K.A
Arrows Minions Mega Knight Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker
Arrows Firecracker Electro Wizard
Lightning Arrows
Lightning Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Minions
Arrows Firecracker
Arrows Firecracker Lightning
Arrows Firecracker Lightning
Lightning Minions Mini P.E.K.K.A Electro Wizard
Firecracker Lightning Arrows Electro Wizard
Lightning Arrows Firecracker
Lightning Firecracker
Lightning Arrows Minions Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker Mega Knight
Lightning Arrows
Minions Mini P.E.K.K.A Lightning
Lightning Arrows Firecracker Mini P.E.K.K.A Electro Wizard Mega Knight
Lightning Arrows Firecracker Mega Knight
Lightning Minions Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Lightning Electro Wizard
Lightning Arrows Mega Knight
Lightning Arrows Firecracker
Lightning Arrows Firecracker Electro Wizard
Lightning Electro Wizard Minions Firecracker
Lightning Mini P.E.K.K.A
Lightning Arrows Mega Knight
Lightning Arrows Firecracker Electro Wizard
P.E.K.K.A Mega Knight
Arrows Firecracker Lightning
Lightning Electro Wizard Minions
Lightning Arrows Firecracker Electro Wizard
Arrows
Lightning Firecracker Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows Firecracker Lightning
Lightning Arrows
Firecracker P.E.K.K.A Mega Knight
Minions Firecracker Lightning Electro Wizard
Firecracker Lightning Electro Wizard
Lightning Firecracker Electro Wizard Mega Knight

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