My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Guards
Giant Snowball
Minions Guards Witch
Zap
Minions Firecracker Mortar Guards Witch
Barbarian Barrel
Firecracker Mortar Elixir Golem Valkyrie Guards Witch
The Log
Firecracker Elixir Golem Guards Witch
Earthquake
Firecracker Mortar Elixir Golem Guards Witch
Arrows
Minions Firecracker Guards Witch
Royal Delivery
Minions Firecracker Elixir Golem Valkyrie Guards Witch
Fireball
Minions Firecracker Mortar Elixir Golem Witch
Poison
Minions Firecracker Mortar Elixir Golem Guards Witch
Lightning
Mortar Valkyrie Witch
Rocket
Mortar Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Firecracker Elixir Golem Guards Mortar Valkyrie Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Firecracker Elixir Golem

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Elixir Golem
Minions
Firecracker Mortar Elixir Golem Valkyrie
Firecracker
Elixir Golem Minions Mortar Valkyrie
Mortar
Arrows Minions Firecracker
Elixir Golem
Firecracker Arrows Minions Witch
Valkyrie
Minions Firecracker Witch
Guards
Witch
Elixir Golem Valkyrie

Defense Synergies 2 10

Arrows
Mortar Valkyrie
Minions
Valkyrie Firecracker Mortar
Firecracker
Valkyrie Minions Mortar Guards
Mortar
Arrows Minions Firecracker Valkyrie Guards
Elixir Golem
Valkyrie
Minions Firecracker Arrows Mortar Witch
Guards
Firecracker Mortar Witch
Witch
Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Mortar Valkyrie
Minions Firecracker Mortar Valkyrie Witch
Mortar Witch Minions Valkyrie
Witch Minions Firecracker Mortar Valkyrie Guards
Arrows Firecracker Valkyrie
Arrows Minions Firecracker Valkyrie Guards
Minions Arrows Firecracker Mortar Witch
Arrows Valkyrie
Witch Minions Mortar
Guards Firecracker Valkyrie
Minions Valkyrie Guards Witch Arrows Firecracker
Arrows Minions Firecracker Witch
Mortar Minions Valkyrie Guards Witch
Valkyrie Arrows Minions Firecracker Mortar Guards Witch
Mortar
Mortar
Arrows Minions Firecracker Mortar Valkyrie Witch
Arrows Mortar Valkyrie Minions Firecracker Guards Witch
Arrows Mortar Valkyrie Witch Minions Firecracker Guards
Mortar
Valkyrie Arrows Minions Firecracker Guards Witch
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Witch
Arrows Firecracker Mortar Valkyrie
Guards Minions Valkyrie Witch
Valkyrie Guards
Valkyrie Guards Witch
Arrows Firecracker Minions Witch
Guards Minions Valkyrie Witch
Valkyrie
Minions Firecracker Mortar Valkyrie Witch
Witch Guards
Minions Valkyrie Guards Witch
Arrows Valkyrie Guards
Valkyrie Guards Witch
Firecracker Valkyrie Witch
Guards Witch Minions Firecracker Mortar Valkyrie
Arrows Minions Valkyrie Firecracker Witch
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar Valkyrie Guards
Arrows Firecracker Mortar
Arrows
Arrows Firecracker Valkyrie Guards
Arrows Firecracker Mortar Valkyrie
Arrows Firecracker Minions Witch
Arrows Firecracker Mortar Witch
Arrows Firecracker
Arrows Firecracker Mortar
Minions Guards
Firecracker Arrows Mortar Valkyrie
Arrows Firecracker
Firecracker Mortar
Arrows Minions Firecracker Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar Witch
Arrows Firecracker Mortar
Arrows Mortar
Minions
Arrows Firecracker Mortar
Arrows Firecracker Mortar Valkyrie Witch
Minions
Arrows
Arrows Mortar
Arrows Firecracker Mortar Valkyrie Witch
Witch
Arrows Firecracker Mortar Witch
Arrows Mortar Witch
Arrows Firecracker Mortar
Arrows Firecracker Witch
Minions Firecracker Guards Witch
Arrows Mortar
Arrows Firecracker
Arrows Firecracker
Minions Guards Witch
Arrows Firecracker Witch
Arrows
Firecracker Valkyrie
Arrows Firecracker Mortar
Arrows
Firecracker
Minions Firecracker Guards Witch
Firecracker Witch
Firecracker Mortar Witch
Firecracker Mortar

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