My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Tesla Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Bandit Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Bandit Ram Rider
Giant Snowball
Minions Ram Rider
Zap
Minions Firecracker Bandit Ram Rider
Barbarian Barrel
Firecracker Tesla Elite Barbarians Bandit
The Log
Firecracker Elite Barbarians Bandit Ram Rider
Earthquake
Firecracker Tesla
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Elite Barbarians Bandit Ram Rider
Fireball
Minions Firecracker Tesla Elite Barbarians Bandit Ram Rider
Poison
Minions Firecracker
Lightning
Tesla Elite Barbarians Bandit Ram Rider
Rocket
Elite Barbarians Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Firecracker Bandit Tesla Ram Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Firecracker Bandit

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Bandit Ram Rider Mega Knight
Minions
Mega Knight Firecracker Elite Barbarians Bandit Ram Rider
Firecracker
Minions Elite Barbarians Bandit Ram Rider Mega Knight
Tesla
Elite Barbarians
Arrows Minions Firecracker Bandit Mega Knight
Bandit
Arrows Minions Firecracker Elite Barbarians Ram Rider Mega Knight
Ram Rider
Arrows Minions Firecracker Bandit Mega Knight
Mega Knight
Minions Arrows Firecracker Elite Barbarians Bandit Ram Rider

Defense Synergies 1 13

Arrows
Mega Knight Tesla Bandit
Minions
Firecracker Tesla Bandit Ram Rider Mega Knight
Firecracker
Minions Tesla Bandit Mega Knight
Tesla
Arrows Minions Firecracker
Elite Barbarians
Mega Knight
Bandit
Arrows Minions Firecracker Ram Rider Mega Knight
Ram Rider
Minions Bandit
Mega Knight
Arrows Minions Firecracker Elite Barbarians Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Tesla Ram Rider
Elite Barbarians Minions Firecracker Tesla Bandit Ram Rider Mega Knight
Tesla Ram Rider Mega Knight Minions Elite Barbarians Bandit
Tesla Elite Barbarians Minions Firecracker Bandit Ram Rider Mega Knight
Arrows Firecracker Elite Barbarians Mega Knight
Arrows Minions Firecracker Tesla Bandit Mega Knight
Minions Tesla Ram Rider Arrows Firecracker
Arrows Tesla Bandit Ram Rider Mega Knight
Tesla Minions Elite Barbarians
Elite Barbarians Firecracker Tesla Bandit Mega Knight
Minions Arrows Firecracker Tesla Bandit Ram Rider Mega Knight
Arrows Minions Tesla Firecracker Ram Rider
Tesla Mega Knight Minions Elite Barbarians Bandit Ram Rider
Mega Knight Arrows Minions Firecracker Tesla
Elite Barbarians Tesla Bandit Ram Rider Mega Knight
Tesla Elite Barbarians Bandit Ram Rider Mega Knight
Tesla Mega Knight Arrows Minions Firecracker Elite Barbarians
Arrows Tesla Mega Knight Minions Firecracker Elite Barbarians Bandit Ram Rider
Arrows Minions Firecracker Tesla Bandit Ram Rider Mega Knight
Tesla Elite Barbarians Ram Rider
Mega Knight Arrows Minions Firecracker Tesla Elite Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Elite Barbarians Bandit
Bandit Arrows Firecracker Tesla Elite Barbarians Mega Knight
Bandit Mega Knight Minions Elite Barbarians Ram Rider
Mega Knight Tesla Elite Barbarians Bandit Ram Rider
Tesla Elite Barbarians Bandit Ram Rider Mega Knight
Arrows Firecracker Minions Tesla Ram Rider
Minions Tesla Elite Barbarians Bandit Ram Rider
Mega Knight Tesla Elite Barbarians
Mega Knight Minions Firecracker Elite Barbarians Bandit
Tesla
Mega Knight Minions Tesla Elite Barbarians
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mega Knight Tesla Bandit Ram Rider
Firecracker Tesla Mega Knight
Tesla Elite Barbarians Minions Firecracker
Arrows Minions Mega Knight Firecracker Tesla Elite Barbarians
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Bandit Ram Rider
Arrows Bandit
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Minions Ram Rider
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Firecracker Bandit Ram Rider
Minions Elite Barbarians
Firecracker Arrows Bandit Ram Rider
Arrows Firecracker
Firecracker Elite Barbarians Bandit
Arrows Minions Firecracker Bandit
Arrows Firecracker Elite Barbarians
Arrows Firecracker Bandit
Arrows Firecracker Bandit Mega Knight
Arrows
Minions
Arrows Firecracker Bandit Mega Knight
Arrows Firecracker Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Bandit Ram Rider
Arrows Bandit Ram Rider Mega Knight
Arrows Firecracker Bandit
Elite Barbarians Arrows Firecracker
Minions Firecracker
Elite Barbarians
Arrows Bandit Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Minions Bandit
Arrows Firecracker Ram Rider
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Elite Barbarians Mega Knight
Minions Firecracker Elite Barbarians
Firecracker
Firecracker Bandit Mega Knight
Firecracker Mega Knight

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