My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Executioner Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider Fisherman
Giant Snowball
Minions Hog Rider Fisherman
Zap
Minions Firecracker Fisherman
Barbarian Barrel
Firecracker Elite Barbarians Wizard Executioner
The Log
Firecracker Elite Barbarians Hog Rider Fisherman
Earthquake
Firecracker Hog Rider
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Elite Barbarians Hog Rider Wizard Executioner Fisherman
Fireball
Minions Firecracker Elite Barbarians Hog Rider Wizard Executioner Fisherman
Poison
Minions Firecracker Wizard Executioner Fisherman
Lightning
Elite Barbarians Wizard Executioner Fisherman
Rocket
Elite Barbarians Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Firecracker Fisherman Hog Rider Wizard Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Firecracker Fisherman

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider
Minions
Hog Rider Firecracker Elite Barbarians Fisherman
Firecracker
Hog Rider Minions Elite Barbarians Fisherman
Elite Barbarians
Arrows Minions Firecracker Hog Rider Wizard
Hog Rider
Arrows Minions Firecracker Elite Barbarians Wizard Executioner
Wizard
Elite Barbarians Hog Rider
Executioner
Hog Rider
Fisherman
Minions Firecracker

Defense Synergies 0 4

Arrows
Minions
Firecracker Fisherman
Firecracker
Minions Fisherman
Elite Barbarians
Wizard
Hog Rider
Wizard
Elite Barbarians
Executioner
Fisherman
Minions Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Wizard Executioner
Elite Barbarians Minions Firecracker Executioner Fisherman
Fisherman Minions Elite Barbarians Executioner
Elite Barbarians Minions Firecracker Fisherman
Arrows Firecracker Elite Barbarians
Arrows Minions Firecracker Executioner
Minions Arrows Firecracker Wizard Executioner
Arrows
Minions Elite Barbarians Fisherman
Elite Barbarians Firecracker Fisherman
Minions Executioner Arrows Firecracker Wizard Fisherman
Arrows Minions Executioner Firecracker Wizard
Minions Elite Barbarians Wizard
Wizard Executioner Arrows Minions Firecracker
Elite Barbarians
Elite Barbarians Fisherman
Wizard Arrows Minions Firecracker Elite Barbarians Executioner Fisherman
Arrows Minions Firecracker Elite Barbarians Wizard Executioner Fisherman
Arrows Wizard Executioner Minions Firecracker Fisherman
Elite Barbarians Fisherman
Wizard Arrows Minions Firecracker Elite Barbarians Executioner Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fisherman
Arrows Firecracker Elite Barbarians Wizard Executioner Fisherman
Minions Elite Barbarians Fisherman
Elite Barbarians Fisherman
Elite Barbarians Executioner Fisherman
Arrows Firecracker Wizard Executioner Minions
Minions Elite Barbarians
Elite Barbarians Fisherman
Minions Firecracker Elite Barbarians
Minions Elite Barbarians
Arrows Elite Barbarians
Elite Barbarians Wizard Executioner
Wizard Firecracker Executioner
Elite Barbarians Minions Firecracker Executioner Fisherman
Arrows Minions Executioner Firecracker Elite Barbarians Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Executioner Fisherman
Arrows
Arrows Firecracker
Wizard Executioner Arrows Firecracker
Arrows Firecracker Wizard Executioner Minions
Arrows Firecracker Wizard Executioner
Arrows Firecracker Wizard Executioner
Arrows Firecracker Wizard Fisherman
Minions Elite Barbarians Fisherman
Firecracker Arrows Wizard Fisherman
Arrows Firecracker Wizard Executioner
Firecracker Elite Barbarians Executioner Fisherman
Arrows Minions Firecracker Fisherman
Arrows Firecracker Elite Barbarians Fisherman
Arrows Firecracker Wizard Executioner
Arrows Firecracker Wizard Executioner
Arrows
Minions Fisherman
Arrows Firecracker Wizard Executioner Fisherman
Arrows Firecracker Wizard
Minions
Arrows Wizard
Fisherman
Arrows
Arrows Firecracker Wizard Executioner
Fisherman
Arrows Firecracker Wizard Executioner Fisherman
Arrows Wizard Fisherman
Arrows Firecracker Fisherman
Elite Barbarians Arrows Firecracker Wizard Executioner
Minions Firecracker Wizard
Elite Barbarians
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Minions
Arrows Firecracker Wizard Executioner
Arrows
Firecracker Wizard Executioner
Arrows Firecracker Wizard Executioner
Arrows
Firecracker Elite Barbarians Executioner
Minions Firecracker Elite Barbarians
Firecracker Executioner
Firecracker Executioner
Firecracker Wizard

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