My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Guards
Giant Snowball
Minions Furnace Goblin Barrel Guards Princess
Zap
Minions Furnace Goblin Barrel Guards Princess
Barbarian Barrel
Furnace Wizard Goblin Barrel Guards Princess
The Log
Furnace Goblin Barrel Guards Princess
Earthquake
Furnace Goblin Barrel Guards
Arrows
Minions Furnace Goblin Barrel Guards Princess
Royal Delivery
Minions Wizard Goblin Barrel Guards Princess
Fireball
Minions Furnace Wizard Goblin Barrel Princess
Poison
Minions Furnace Wizard Guards Princess
Lightning
Furnace Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Barrel Guards Princess Furnace Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Barrel Guards

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Mega Knight
Minions
Mega Knight
Furnace
Goblin Barrel Princess
Wizard
Mega Knight
Goblin Barrel
Arrows Furnace Guards Princess Mega Knight
Guards
Goblin Barrel
Princess
Furnace Goblin Barrel Mega Knight
Mega Knight
Minions Arrows Wizard Goblin Barrel Princess

Defense Synergies 1 7

Arrows
Mega Knight Furnace
Minions
Mega Knight
Furnace
Arrows Guards
Wizard
Guards Mega Knight
Goblin Barrel
Guards
Furnace Wizard Princess
Princess
Guards Mega Knight
Mega Knight
Arrows Minions Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Minions Furnace Mega Knight
Furnace Mega Knight Minions
Minions Furnace Guards Mega Knight
Arrows Princess Mega Knight
Arrows Minions Furnace Guards Mega Knight
Minions Furnace Arrows Wizard Princess
Arrows Mega Knight
Minions Furnace Princess
Guards Mega Knight
Minions Guards Arrows Furnace Wizard Princess Mega Knight
Arrows Minions Furnace Wizard Princess
Furnace Mega Knight Minions Wizard Guards
Wizard Mega Knight Arrows Minions Furnace Guards Princess
Furnace Mega Knight
Furnace Mega Knight
Wizard Mega Knight Arrows Minions Furnace
Arrows Mega Knight Minions Furnace Wizard Guards
Arrows Furnace Wizard Minions Guards Princess Mega Knight
Wizard Mega Knight Arrows Minions Furnace Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Furnace
Arrows Wizard Mega Knight
Guards Mega Knight Minions Furnace
Guards Mega Knight
Guards Mega Knight
Arrows Furnace Wizard Minions Princess
Guards Minions Furnace
Mega Knight
Mega Knight Minions
Guards
Mega Knight Minions Guards
Mega Knight Arrows Guards
Mega Knight Wizard Guards
Wizard Furnace Princess Mega Knight
Guards Minions Furnace
Arrows Minions Mega Knight Wizard Princess
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Guards
Arrows Princess
Arrows
Arrows Guards
Wizard Arrows Furnace Mega Knight
Arrows Wizard Minions Furnace Princess
Arrows Furnace Wizard Princess
Arrows Wizard Princess
Arrows Wizard
Minions Guards
Arrows Wizard Princess
Arrows Wizard Princess
Princess
Arrows Minions Princess
Princess Arrows Furnace
Arrows Furnace Wizard Princess
Arrows Furnace Wizard Princess Mega Knight
Arrows
Minions
Arrows Wizard Princess Mega Knight
Arrows Wizard Princess Mega Knight
Minions Mega Knight
Arrows Wizard Princess
Arrows
Arrows Furnace Wizard Princess Mega Knight
Arrows Wizard Princess
Arrows Wizard Princess Mega Knight
Arrows
Arrows Furnace Wizard Princess
Minions Wizard Guards
Arrows Wizard Mega Knight
Arrows Princess
Mega Knight
Arrows Wizard Princess
Minions Guards Princess
Arrows Wizard Princess
Arrows
Wizard Princess Mega Knight
Arrows Wizard Princess
Arrows
Mega Knight
Minions Guards Princess
Princess
Princess Mega Knight
Wizard Mega Knight

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