My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Fisherman Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Fisherman Sparky
Giant Snowball
Minions Fisherman
Zap
Minions Fisherman Sparky
Barbarian Barrel
Sparky
The Log
Fisherman Sparky
Earthquake
Arrows
Minions
Royal Delivery
Minions Fisherman Sparky
Fireball
Minions Fisherman Sparky
Poison
Minions Fisherman Sparky
Lightning
Fisherman Sparky Goblinstein
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Tornado Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Minions Tornado Fisherman Giant Goblinstein Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Minions Tornado

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Sparky
Minions
Giant Rage Fisherman Sparky
Giant
Arrows Minions Rage Sparky Tornado Fisherman
Rage
Minions Giant Sparky
Tornado
Sparky Giant
Fisherman
Minions Giant Sparky
Sparky
Arrows Giant Rage Tornado Minions Fisherman
Goblinstein

Defense Synergies 1 4

Arrows
Tornado Sparky
Minions
Fisherman
Giant
Rage
Tornado
Sparky Arrows Sparky
Fisherman
Minions
Sparky
Tornado Arrows Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Sparky
Sparky Minions Fisherman
Tornado Fisherman Sparky Minions
Sparky Minions Fisherman
Arrows Tornado Sparky
Arrows Tornado Minions
Minions Tornado Arrows
Arrows Sparky
Sparky Minions Tornado Fisherman
Tornado Fisherman Sparky
Minions Arrows Tornado Fisherman
Arrows Minions Tornado
Sparky Minions
Sparky Arrows Minions Tornado
Sparky
Tornado Fisherman Sparky
Sparky Arrows Minions Tornado Fisherman
Arrows Minions Tornado Fisherman
Arrows Tornado Minions Fisherman
Sparky Tornado Fisherman
Arrows Minions Fisherman Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fisherman Sparky
Arrows Fisherman
Minions Fisherman Sparky
Tornado Fisherman Sparky
Fisherman Sparky
Arrows Minions Tornado
Sparky Minions
Fisherman Sparky
Minions Tornado Sparky
Sparky
Minions Sparky
Arrows Tornado
Sparky
Sparky
Sparky Minions Tornado Fisherman
Arrows Minions Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Tornado Fisherman
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Minions Tornado
Arrows Tornado Sparky
Arrows Tornado
Arrows Tornado Fisherman
Minions Tornado Fisherman Sparky
Arrows Tornado Fisherman Sparky
Arrows Tornado
Fisherman Sparky
Arrows Minions Fisherman
Arrows Fisherman Sparky
Arrows Sparky
Arrows Sparky
Arrows Tornado Sparky
Minions Fisherman Sparky
Arrows Fisherman Sparky
Arrows Tornado
Minions Sparky
Arrows Tornado
Tornado Fisherman Sparky
Arrows
Arrows Tornado Sparky
Fisherman
Arrows Tornado Fisherman Sparky
Arrows Tornado Fisherman Sparky
Arrows Tornado Fisherman Sparky
Arrows Tornado Sparky
Minions
Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Minions
Arrows Tornado
Arrows
Sparky
Arrows
Arrows Tornado Sparky
Sparky
Minions Tornado Sparky
Tornado
Tornado Sparky
Sparky
Sparky

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