My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Bandit Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Barbarian Barrel Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Guards Bandit Sparky
Giant Snowball
Minions Guards
Zap
Minions Guards Bandit Sparky
Barbarian Barrel
Wizard Guards Bandit Sparky
The Log
Guards Bandit Sparky
Earthquake
Guards
Arrows
Minions Guards
Royal Delivery
Minions Wizard Guards Bandit Sparky
Fireball
Minions Wizard Bandit Sparky
Poison
Minions Wizard Guards Sparky
Lightning
Wizard Bandit Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Barbarian Barrel Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Minions Guards Bandit Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Minions Guards

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Sparky Bandit
Minions
Giant Barbarian Barrel Bandit Sparky
Giant
Arrows Minions Barbarian Barrel Sparky Wizard Guards Bandit
Wizard
Giant Bandit Sparky
Barbarian Barrel
Giant Minions Bandit Sparky
Guards
Giant Bandit
Bandit
Arrows Minions Giant Wizard Barbarian Barrel Guards
Sparky
Arrows Giant Minions Wizard Barbarian Barrel

Defense Synergies 0 12

Arrows
Barbarian Barrel Bandit Sparky
Minions
Barbarian Barrel Bandit
Giant
Wizard
Barbarian Barrel Guards Bandit
Barbarian Barrel
Arrows Minions Wizard Guards Bandit Sparky
Guards
Wizard Barbarian Barrel Sparky
Bandit
Arrows Minions Wizard Barbarian Barrel
Sparky
Arrows Barbarian Barrel Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Barbarian Barrel Sparky
Sparky Minions Bandit
Sparky Minions Bandit
Sparky Minions Guards Bandit
Arrows Barbarian Barrel Sparky
Arrows Barbarian Barrel Minions Guards Bandit
Minions Arrows Wizard
Arrows Barbarian Barrel Bandit Sparky
Sparky Minions
Guards Barbarian Barrel Bandit Sparky
Minions Guards Arrows Wizard Barbarian Barrel Bandit
Arrows Minions Wizard
Sparky Minions Wizard Guards Bandit
Wizard Sparky Arrows Minions Barbarian Barrel Guards
Sparky Bandit
Bandit Sparky
Wizard Sparky Arrows Minions
Arrows Minions Wizard Barbarian Barrel Guards Bandit
Arrows Wizard Barbarian Barrel Minions Guards Bandit
Sparky
Wizard Arrows Minions Barbarian Barrel Guards Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel Bandit Sparky
Bandit Arrows Wizard Barbarian Barrel
Guards Bandit Minions Sparky
Guards Barbarian Barrel Bandit Sparky
Guards Bandit Sparky
Arrows Wizard Minions
Guards Sparky Minions Bandit
Sparky
Minions Barbarian Barrel Bandit Sparky
Guards Sparky
Minions Guards Sparky
Arrows Guards
Wizard Guards Bandit Sparky
Wizard Sparky
Guards Sparky Minions Barbarian Barrel
Arrows Minions Wizard Barbarian Barrel Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Guards Bandit Sparky
Arrows Barbarian Barrel Bandit
Arrows Barbarian Barrel Bandit Sparky
Arrows Barbarian Barrel Guards Sparky
Wizard Arrows Barbarian Barrel Sparky
Arrows Wizard Minions
Arrows Wizard Sparky
Arrows Wizard Barbarian Barrel
Arrows Wizard Bandit
Minions Guards Sparky
Arrows Wizard Barbarian Barrel Bandit Sparky
Arrows Wizard
Barbarian Barrel Bandit Sparky
Arrows Minions Barbarian Barrel Bandit
Arrows Barbarian Barrel Sparky
Arrows Wizard Barbarian Barrel Bandit Sparky
Arrows Wizard Barbarian Barrel Bandit Sparky
Arrows Barbarian Barrel Sparky
Minions Sparky
Arrows Wizard Barbarian Barrel Bandit Sparky
Arrows Wizard Barbarian Barrel
Minions Sparky
Arrows Wizard
Sparky
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel Sparky
Arrows Wizard Barbarian Barrel Bandit Sparky
Arrows Wizard Bandit Sparky
Arrows Barbarian Barrel Bandit Sparky
Arrows Wizard Sparky
Minions Wizard Guards
Sparky
Arrows Wizard Bandit Sparky
Arrows Sparky
Sparky
Arrows Wizard Sparky
Minions Barbarian Barrel Guards Bandit
Arrows Wizard
Arrows Barbarian Barrel
Wizard Sparky
Arrows Wizard
Arrows Sparky
Sparky
Minions Guards Sparky
Barbarian Barrel Bandit Sparky
Sparky
Wizard Sparky

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