My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Elixir Collector Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Goblin Gang Barbarians Musketeer Hog Rider
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Barbarians Musketeer
The Log
Goblin Gang Barbarians Musketeer Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider Elixir Collector
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Barbarians Musketeer Hog Rider
Fireball
Minions Goblin Gang Barbarians Musketeer Hog Rider Elixir Collector
Poison
Minions Goblin Gang Barbarians Musketeer Elixir Collector
Lightning
Musketeer Elixir Collector
Rocket
Barbarians Musketeer Hog Rider Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Musketeer Hog Rider Barbarians Elixir Collector Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Goblin Gang Musketeer

Attack Synergies 4 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider
Minions
Hog Rider
Goblin Gang
Hog Rider
Barbarians
Hog Rider
Musketeer
Hog Rider
Hog Rider
Arrows Minions Goblin Gang Musketeer Barbarians
Elixir Collector
Electro Giant

Defense Synergies 1 3

Arrows
Barbarians
Minions
Musketeer
Goblin Gang
Musketeer Barbarians
Barbarians
Arrows Goblin Gang
Musketeer
Goblin Gang Minions
Hog Rider
Elixir Collector
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer
Barbarians Minions Goblin Gang Musketeer
Goblin Gang Barbarians Minions Musketeer
Barbarians Minions Goblin Gang Musketeer
Arrows Barbarians
Arrows Goblin Gang Minions Musketeer
Minions Musketeer Arrows Goblin Gang
Arrows Barbarians Musketeer Electro Giant
Barbarians Minions Goblin Gang Musketeer
Goblin Gang Barbarians Musketeer
Minions Goblin Gang Barbarians Arrows Musketeer Electro Giant
Arrows Minions Musketeer Goblin Gang
Barbarians Minions Goblin Gang Musketeer
Arrows Minions Goblin Gang Barbarians
Barbarians Goblin Gang
Barbarians Goblin Gang Electro Giant
Barbarians Arrows Minions Goblin Gang Musketeer
Arrows Minions Goblin Gang Barbarians Musketeer
Arrows Minions Barbarians Musketeer
Barbarians Musketeer
Goblin Gang Arrows Minions Barbarians Musketeer Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Electro Giant
Arrows Goblin Gang Musketeer
Goblin Gang Barbarians Minions Musketeer
Goblin Gang Barbarians Musketeer
Barbarians Goblin Gang Musketeer
Arrows Electro Giant Minions Goblin Gang Musketeer
Goblin Gang Minions Barbarians Musketeer
Barbarians
Minions Barbarians
Goblin Gang Barbarians Musketeer
Minions Barbarians Musketeer
Arrows Barbarians Electro Giant
Barbarians Goblin Gang
Barbarians Musketeer Electro Giant
Goblin Gang Barbarians Electro Giant Minions Musketeer
Arrows Minions Barbarians Musketeer Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Barbarians Musketeer
Arrows
Arrows Electro Giant Minions Musketeer
Arrows Musketeer
Arrows
Arrows
Minions Goblin Gang Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Minions Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Minions
Arrows Musketeer
Arrows Electro Giant
Minions Musketeer
Arrows
Musketeer
Arrows Barbarians Musketeer
Arrows Electro Giant
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Electro Giant
Minions Musketeer Electro Giant
Arrows Musketeer
Arrows
Arrows
Minions Goblin Gang Barbarians Musketeer
Arrows Musketeer
Arrows
Goblin Gang Musketeer
Arrows Musketeer
Arrows Electro Giant
Musketeer
Electro Giant Minions Goblin Gang Musketeer
Musketeer
Musketeer Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: