My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Miner
Giant Snowball
Minions Goblin Gang Dart Goblin Hog Rider Witch Miner
Zap
Minions Goblin Gang Dart Goblin Witch
Barbarian Barrel
Goblin Gang Dart Goblin Witch
The Log
Goblin Gang Dart Goblin Hog Rider Witch
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Minions Goblin Gang Dart Goblin Witch
Royal Delivery
Minions Goblin Gang Dart Goblin Hog Rider Witch Miner
Fireball
Minions Goblin Gang Dart Goblin Hog Rider Witch
Poison
Minions Goblin Gang Dart Goblin Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Dart Goblin Miner Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Dart Goblin

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Miner Mega Knight
Minions
Hog Rider Miner Mega Knight
Goblin Gang
Hog Rider Miner Dart Goblin
Dart Goblin
Miner Goblin Gang Hog Rider Mega Knight
Hog Rider
Arrows Minions Goblin Gang Dart Goblin Witch Mega Knight
Witch
Hog Rider Miner Mega Knight
Miner
Minions Goblin Gang Dart Goblin Arrows Witch Mega Knight
Mega Knight
Minions Arrows Dart Goblin Hog Rider Witch Miner

Defense Synergies 1 8

Arrows
Mega Knight
Minions
Dart Goblin Mega Knight
Goblin Gang
Dart Goblin Miner
Dart Goblin
Minions Goblin Gang Miner Mega Knight
Hog Rider
Witch
Mega Knight
Miner
Goblin Gang Dart Goblin Mega Knight
Mega Knight
Arrows Minions Dart Goblin Witch Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin
Minions Goblin Gang Dart Goblin Witch Mega Knight
Goblin Gang Witch Mega Knight Minions Dart Goblin
Witch Minions Goblin Gang Dart Goblin Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Minions Dart Goblin Mega Knight
Minions Dart Goblin Arrows Goblin Gang Witch
Arrows Dart Goblin Mega Knight
Witch Minions Goblin Gang
Goblin Gang Dart Goblin Miner Mega Knight
Minions Goblin Gang Dart Goblin Witch Arrows Mega Knight
Arrows Minions Goblin Gang Dart Goblin Witch
Mega Knight Minions Goblin Gang Witch
Mega Knight Arrows Minions Goblin Gang Dart Goblin Witch
Goblin Gang Mega Knight
Goblin Gang Mega Knight
Mega Knight Arrows Minions Goblin Gang Witch
Arrows Mega Knight Minions Goblin Gang Dart Goblin Witch
Arrows Witch Minions Dart Goblin Mega Knight
Dart Goblin
Goblin Gang Mega Knight Arrows Minions Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Witch
Arrows Goblin Gang Miner Mega Knight
Goblin Gang Mega Knight Minions Witch
Goblin Gang Mega Knight
Goblin Gang Witch Mega Knight
Arrows Minions Goblin Gang Dart Goblin Witch
Goblin Gang Minions Dart Goblin Witch
Mega Knight
Mega Knight Minions Witch
Witch Goblin Gang Dart Goblin
Mega Knight Minions Dart Goblin Witch
Mega Knight Arrows
Mega Knight Goblin Gang Witch
Dart Goblin Witch Mega Knight
Goblin Gang Witch Minions Dart Goblin
Arrows Minions Mega Knight Dart Goblin Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin Miner
Arrows Dart Goblin Miner
Arrows Dart Goblin
Arrows Mega Knight
Arrows Minions Dart Goblin Witch
Arrows Dart Goblin Witch
Arrows Dart Goblin
Arrows Miner Dart Goblin
Minions Goblin Gang
Miner Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin Miner
Arrows Minions Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Witch
Arrows Dart Goblin Mega Knight
Arrows
Minions
Arrows Dart Goblin Mega Knight
Arrows Dart Goblin Witch Miner Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Witch Mega Knight
Witch
Arrows Miner Dart Goblin Witch
Arrows Witch Miner Mega Knight
Miner Arrows Dart Goblin
Arrows Dart Goblin Witch
Minions Dart Goblin Witch
Arrows Dart Goblin Miner Mega Knight
Arrows
Mega Knight
Arrows
Minions Goblin Gang Dart Goblin Witch
Arrows Dart Goblin Witch
Arrows
Miner Goblin Gang Dart Goblin Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Minions Goblin Gang Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Witch Miner Mega Knight
Dart Goblin Mega Knight

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