My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Prince
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang Prince
Barbarian Barrel
Goblin Gang
The Log
Goblin Gang Prince
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Prince
Fireball
Minions Goblin Gang
Poison
Minions Goblin Gang
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Golem Goblin Machine Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Earthquake Prince Goblin Machine Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Earthquake

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Earthquake Prince Mega Knight
Minions
Mega Knight Prince Golem
Goblin Gang
Prince Golem
Earthquake
Golem Arrows Prince Mega Knight
Prince
Mega Knight Arrows Minions Goblin Gang Earthquake Golem
Golem
Arrows Earthquake Minions Goblin Gang Prince
Goblin Machine
Mega Knight
Minions Prince Arrows Earthquake

Defense Synergies 1 5

Arrows
Mega Knight Prince
Minions
Prince Mega Knight
Goblin Gang
Prince
Earthquake
Mega Knight
Prince
Arrows Minions Goblin Gang
Golem
Goblin Machine
Mega Knight
Arrows Minions Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions
Minions Goblin Gang Prince Mega Knight
Goblin Gang Prince Mega Knight Minions
Prince Minions Goblin Gang Mega Knight
Arrows Earthquake Prince Mega Knight
Arrows Goblin Gang Minions Earthquake Mega Knight
Minions Arrows Goblin Gang
Earthquake Arrows Mega Knight
Minions Goblin Gang Prince
Goblin Gang Prince Mega Knight
Minions Goblin Gang Arrows Earthquake Mega Knight
Arrows Minions Goblin Gang
Prince Mega Knight Minions Goblin Gang Earthquake
Mega Knight Arrows Minions Goblin Gang Earthquake Prince
Goblin Gang Prince Mega Knight
Goblin Gang Prince Mega Knight
Mega Knight Arrows Minions Goblin Gang Prince
Arrows Mega Knight Minions Goblin Gang Prince
Arrows Earthquake Minions Mega Knight
Prince
Goblin Gang Mega Knight Arrows Minions Earthquake Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Prince
Arrows Goblin Gang Prince Mega Knight
Goblin Gang Mega Knight Minions Prince
Goblin Gang Prince Mega Knight
Goblin Gang Prince Mega Knight
Arrows Minions Goblin Gang
Goblin Gang Prince Minions
Mega Knight Prince
Mega Knight Minions Prince
Goblin Gang
Mega Knight Minions Prince
Mega Knight Arrows Prince
Prince Mega Knight Goblin Gang
Mega Knight
Goblin Gang Minions Prince
Arrows Minions Mega Knight Earthquake
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows
Arrows
Earthquake Arrows
Earthquake Arrows Prince
Arrows Earthquake Mega Knight
Arrows Minions Goblin Machine
Arrows Earthquake
Arrows Earthquake
Arrows
Minions Goblin Gang Prince
Arrows Earthquake Prince Goblin Machine
Arrows
Earthquake
Earthquake Arrows Minions
Earthquake Arrows Prince
Earthquake Arrows
Earthquake Arrows Mega Knight
Arrows Earthquake
Minions
Arrows Earthquake Prince Goblin Machine Mega Knight
Arrows Earthquake Goblin Machine Mega Knight
Minions Earthquake Prince Mega Knight
Arrows
Prince
Earthquake Arrows
Arrows Earthquake Goblin Machine Mega Knight
Arrows Earthquake
Arrows Prince Mega Knight
Arrows
Arrows
Minions
Arrows Earthquake Mega Knight
Arrows
Prince Mega Knight
Arrows Earthquake
Earthquake Minions Goblin Gang Prince
Arrows
Arrows
Goblin Gang Prince Mega Knight
Arrows Earthquake
Arrows
Prince Mega Knight
Minions Goblin Gang
Prince Mega Knight
Prince
Mega Knight

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