My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Guards Prince Fisherman
Giant Snowball
Minions Goblin Gang Minion Horde Guards Fisherman
Zap
Minions Goblin Gang Firecracker Minion Horde Guards Prince Fisherman
Barbarian Barrel
Goblin Gang Firecracker Guards
The Log
Goblin Gang Firecracker Guards Prince Fisherman
Earthquake
Goblin Gang Firecracker Guards
Arrows
Minions Goblin Gang Firecracker Minion Horde Guards
Royal Delivery
Minions Goblin Gang Firecracker Minion Horde Guards Prince Fisherman
Fireball
Minions Goblin Gang Firecracker Minion Horde Fisherman
Poison
Minions Goblin Gang Firecracker Minion Horde Guards Fisherman
Lightning
Prince Fisherman
Rocket
Minion Horde Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Firecracker Guards Fisherman Minion Horde Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Firecracker

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince
Minions
Firecracker Prince Fisherman
Goblin Gang
Firecracker Prince
Firecracker
Minions Goblin Gang Prince Fisherman
Minion Horde
Prince
Guards
Prince
Arrows Minions Goblin Gang Firecracker Minion Horde
Fisherman
Minions Firecracker

Defense Synergies 1 13

Arrows
Prince
Minions
Firecracker Prince Fisherman
Goblin Gang
Firecracker Guards Prince Fisherman
Firecracker
Minions Goblin Gang Guards Prince Fisherman
Minion Horde
Guards
Fisherman Goblin Gang Firecracker Prince
Prince
Arrows Minions Goblin Gang Firecracker Guards Fisherman
Fisherman
Guards Minions Goblin Gang Firecracker Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Minion Horde
Minion Horde Minions Goblin Gang Firecracker Prince Fisherman
Goblin Gang Minion Horde Prince Fisherman Minions
Minion Horde Prince Minions Goblin Gang Firecracker Guards Fisherman
Arrows Firecracker Prince
Arrows Goblin Gang Minions Firecracker Guards
Minions Minion Horde Arrows Goblin Gang Firecracker
Arrows
Minion Horde Minions Goblin Gang Prince Fisherman
Goblin Gang Guards Firecracker Minion Horde Prince Fisherman
Minions Goblin Gang Minion Horde Guards Arrows Firecracker Fisherman
Arrows Minions Minion Horde Goblin Gang Firecracker
Minion Horde Prince Minions Goblin Gang Guards
Arrows Minions Goblin Gang Firecracker Minion Horde Guards Prince
Goblin Gang Minion Horde Prince
Minion Horde Goblin Gang Prince Fisherman
Minion Horde Arrows Minions Goblin Gang Firecracker Prince Fisherman
Arrows Minions Goblin Gang Firecracker Minion Horde Guards Prince Fisherman
Arrows Minions Firecracker Guards Fisherman
Prince Fisherman
Goblin Gang Arrows Minions Firecracker Minion Horde Guards Prince Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Prince Fisherman
Arrows Goblin Gang Firecracker Prince Fisherman
Goblin Gang Guards Minions Minion Horde Prince Fisherman
Goblin Gang Guards Prince Minion Horde Fisherman
Goblin Gang Minion Horde Guards Prince Fisherman
Arrows Firecracker Minions Goblin Gang Minion Horde
Goblin Gang Guards Prince Minions Minion Horde
Minion Horde Prince Fisherman
Minion Horde Minions Firecracker Prince
Goblin Gang Minion Horde Guards
Minions Minion Horde Guards Prince
Arrows Guards Prince
Prince Goblin Gang Minion Horde Guards
Firecracker Minion Horde
Goblin Gang Guards Minions Firecracker Minion Horde Prince Fisherman
Arrows Minions Firecracker Minion Horde
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Minion Horde Guards
Arrows Firecracker Fisherman
Arrows Minion Horde
Arrows Firecracker Guards Prince
Arrows Firecracker Minion Horde
Arrows Firecracker Minions Minion Horde
Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Firecracker Fisherman
Minions Goblin Gang Minion Horde Guards Prince Fisherman
Firecracker Arrows Minion Horde Prince Fisherman
Arrows Firecracker
Firecracker Fisherman
Arrows Minions Firecracker Minion Horde Fisherman
Arrows Firecracker Prince Fisherman
Arrows Firecracker Minion Horde
Arrows Firecracker Minion Horde
Arrows
Minions Minion Horde Fisherman
Arrows Firecracker Prince Fisherman
Arrows Firecracker
Minions Minion Horde Prince
Arrows
Prince Fisherman
Arrows Minion Horde
Arrows Firecracker
Minion Horde Fisherman
Arrows Firecracker Fisherman
Arrows Prince Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Minion Horde
Minions Firecracker Minion Horde Guards
Minion Horde
Arrows Minion Horde
Arrows Firecracker Minion Horde
Minion Horde Prince
Arrows Firecracker
Minion Horde Minions Goblin Gang Guards Prince
Arrows Firecracker
Arrows
Goblin Gang Firecracker Minion Horde Prince
Arrows Firecracker
Arrows
Firecracker Minion Horde Prince
Minions Goblin Gang Firecracker Minion Horde Guards
Firecracker
Firecracker Prince
Prince
Firecracker

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