My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Minions Goblin Gang Hog Rider Skeleton Army
Zap
Minions Goblin Gang Firecracker Skeleton Army
Barbarian Barrel
Goblin Gang Firecracker Tesla Skeleton Army
The Log
Goblin Gang Firecracker Hog Rider Skeleton Army
Earthquake
Goblin Gang Firecracker Tesla Hog Rider Skeleton Army
Arrows
Minions Goblin Gang Firecracker Skeleton Army
Royal Delivery
Minions Goblin Gang Firecracker Hog Rider Skeleton Army
Fireball
Minions Goblin Gang Firecracker Tesla Hog Rider Skeleton Army
Poison
Minions Goblin Gang Firecracker Skeleton Army
Lightning
Tesla Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Firecracker Skeleton Army Tesla Hog Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Firecracker

Attack Synergies 4 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider
Minions
Hog Rider Firecracker
Goblin Gang
Hog Rider Firecracker
Firecracker
Hog Rider Minions Goblin Gang
Tesla
Hog Rider
Arrows Minions Goblin Gang Firecracker
Skeleton Army
Goblinstein

Defense Synergies 1 8

Arrows
Tesla
Minions
Firecracker Tesla
Goblin Gang
Tesla Firecracker Skeleton Army
Firecracker
Minions Goblin Gang Tesla Skeleton Army
Tesla
Goblin Gang Arrows Minions Firecracker Skeleton Army
Hog Rider
Skeleton Army
Goblin Gang Firecracker Tesla
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Tesla
Skeleton Army Minions Goblin Gang Firecracker Tesla
Goblin Gang Tesla Skeleton Army Minions
Tesla Skeleton Army Minions Goblin Gang Firecracker
Arrows Firecracker Skeleton Army
Arrows Goblin Gang Skeleton Army Minions Firecracker Tesla
Minions Tesla Arrows Goblin Gang Firecracker
Arrows Tesla
Tesla Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker Tesla
Minions Goblin Gang Skeleton Army Arrows Firecracker Tesla
Arrows Minions Tesla Goblin Gang Firecracker
Tesla Skeleton Army Minions Goblin Gang
Skeleton Army Arrows Minions Goblin Gang Firecracker Tesla
Skeleton Army Goblin Gang Tesla
Skeleton Army Goblin Gang Tesla
Tesla Arrows Minions Goblin Gang Firecracker Skeleton Army
Arrows Tesla Minions Goblin Gang Firecracker Skeleton Army
Arrows Minions Firecracker Tesla
Tesla
Goblin Gang Skeleton Army Arrows Minions Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Tesla
Arrows Goblin Gang Firecracker Tesla
Goblin Gang Skeleton Army Minions
Goblin Gang Skeleton Army Tesla
Goblin Gang Tesla Skeleton Army
Arrows Firecracker Minions Goblin Gang Tesla
Goblin Gang Skeleton Army Minions Tesla
Tesla Skeleton Army
Minions Firecracker Skeleton Army
Goblin Gang Tesla Skeleton Army
Minions Tesla
Skeleton Army Arrows
Skeleton Army Goblin Gang Tesla
Firecracker Tesla Skeleton Army
Goblin Gang Tesla Skeleton Army Minions Firecracker
Arrows Minions Firecracker Tesla
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Minions
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Minions Goblin Gang
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Minions
Arrows Firecracker
Arrows Firecracker
Minions
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Minions Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Minions Goblin Gang Skeleton Army
Arrows Firecracker
Arrows
Goblin Gang Firecracker
Arrows Firecracker
Arrows
Firecracker
Minions Goblin Gang Firecracker
Firecracker
Firecracker
Firecracker

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