My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Guards
Giant Snowball
Minions Goblin Gang Guards Baby Dragon Lumberjack
Zap
Minions Goblin Gang Guards
Barbarian Barrel
Goblin Gang Guards Lumberjack
The Log
Goblin Gang Guards Lumberjack
Earthquake
Goblin Gang Guards
Arrows
Minions Goblin Gang Guards
Royal Delivery
Minions Goblin Gang Guards Baby Dragon P.E.K.K.A Lumberjack
Fireball
Minions Goblin Gang Baby Dragon Lumberjack
Poison
Minions Goblin Gang Guards
Lightning
Baby Dragon Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Baby Dragon P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Guards Baby Dragon Lumberjack P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Guards

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Lumberjack Mega Knight
Minions
Mega Knight Baby Dragon P.E.K.K.A Lumberjack
Goblin Gang
Baby Dragon P.E.K.K.A
Guards
Lumberjack
Baby Dragon
Minions Goblin Gang P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A
Arrows Minions Goblin Gang Baby Dragon Lumberjack
Lumberjack
Arrows Minions Guards Baby Dragon P.E.K.K.A Mega Knight
Mega Knight
Minions Arrows Baby Dragon Lumberjack

Defense Synergies 1 14

Arrows
Mega Knight P.E.K.K.A Lumberjack
Minions
Baby Dragon P.E.K.K.A Lumberjack Mega Knight
Goblin Gang
Guards P.E.K.K.A Lumberjack
Guards
Goblin Gang Baby Dragon Lumberjack
Baby Dragon
Minions Guards P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A
Arrows Minions Goblin Gang Baby Dragon
Lumberjack
Arrows Minions Goblin Gang Guards Baby Dragon
Mega Knight
Arrows Minions Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon
P.E.K.K.A Lumberjack Minions Goblin Gang Mega Knight
Goblin Gang P.E.K.K.A Lumberjack Mega Knight Minions
P.E.K.K.A Lumberjack Minions Goblin Gang Guards Mega Knight
Arrows P.E.K.K.A Lumberjack Mega Knight
Arrows Goblin Gang Minions Guards Baby Dragon Lumberjack Mega Knight
Minions Arrows Goblin Gang Baby Dragon
Arrows Baby Dragon P.E.K.K.A Mega Knight
P.E.K.K.A Minions Goblin Gang Lumberjack
Goblin Gang Guards Lumberjack Mega Knight
Minions Goblin Gang Guards Arrows Baby Dragon Lumberjack Mega Knight
Arrows Minions Goblin Gang Baby Dragon
P.E.K.K.A Lumberjack Mega Knight Minions Goblin Gang Guards
Mega Knight Arrows Minions Goblin Gang Guards Baby Dragon P.E.K.K.A Lumberjack
P.E.K.K.A Goblin Gang Lumberjack Mega Knight
Goblin Gang P.E.K.K.A Lumberjack Mega Knight
Mega Knight Arrows Minions Goblin Gang P.E.K.K.A Lumberjack
Arrows Mega Knight Minions Goblin Gang Guards Baby Dragon Lumberjack
Arrows Baby Dragon Minions Guards Lumberjack Mega Knight
P.E.K.K.A Lumberjack
Goblin Gang Mega Knight Arrows Minions Guards Baby Dragon P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Lumberjack Mega Knight P.E.K.K.A
Arrows Goblin Gang Baby Dragon Lumberjack Mega Knight
Goblin Gang Guards P.E.K.K.A Lumberjack Mega Knight Minions
Goblin Gang Guards P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A Goblin Gang Guards Lumberjack Mega Knight
Arrows Minions Goblin Gang Baby Dragon
Goblin Gang Guards P.E.K.K.A Minions Lumberjack
P.E.K.K.A Mega Knight Lumberjack
P.E.K.K.A Mega Knight Minions Baby Dragon
P.E.K.K.A Goblin Gang Guards
P.E.K.K.A Mega Knight Minions Guards Lumberjack
P.E.K.K.A Mega Knight Arrows Guards
P.E.K.K.A Mega Knight Goblin Gang Guards Lumberjack
Baby Dragon Mega Knight
Goblin Gang Guards Minions Baby Dragon P.E.K.K.A Lumberjack
Arrows Minions Mega Knight Baby Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Guards
Arrows Baby Dragon Mega Knight
Arrows Minions Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Minions Goblin Gang Guards Lumberjack
Arrows
Arrows Baby Dragon
Baby Dragon
Arrows Minions Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows
Minions
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon Mega Knight
Minions Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon
Minions Guards
Arrows Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows
Minions Goblin Gang Guards
Arrows Baby Dragon
Arrows
Goblin Gang Baby Dragon Lumberjack Mega Knight
Arrows Baby Dragon
Arrows
P.E.K.K.A Mega Knight
Minions Goblin Gang Guards Baby Dragon
Baby Dragon Mega Knight
P.E.K.K.A
Mega Knight

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